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Posted

I am trying to set some custom NBT tags to carry over through death. The player clone event only fires on the server, so I am trying to send the data to the client as well, which is necessary for some rendering things. Whenever I try to send the packet to the client, it crashes.

 

Here's the SimpleNetworkWrapper register line:

network.registerMessage(WTMessageSendPlayerData.WTMessageHandler.class, WTMessageSendPlayerData.class, 0, Side.CLIENT);

 

Here's the sender code (fired from server-side inside event handler):

WTCore.network.sendTo(new WTMessageSendPlayerData(new NBTTagCompound()), (EntityPlayerMP)event.getEntityPlayer());

 

But for some reason, I get this crash:

 

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The message doesn't do anything yet, so I know it doesn't have to do with that part of the code. If you need code that hasn't been provided to help me solve the problem, let me know.

Posted

I forgot about that bit. My other packets have the empty constructor. I guess I didn't think to compare this packet to the other packet classes.

 

Anyways, it works now, but there is no way that I can see to get the original player's NBT data, you can only access the newly spawned player's data. How can I accomplish this?

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