SHsuperCM Posted July 28, 2016 Share Posted July 28, 2016 Currently after a whole day of setting my new mod(2nd;but 1st was clientside mod) i finally managed to make a block exist in my mod; but, to register im using: GameRegistry.registerBlock(Block) and it seems that this method is deprecated which my understanding of deprecated is that this is not suppost to be in forge and it will get deleted eventually.... so, how can i register it without this method? Quote Doing stuff n' things Link to comment Share on other sites More sharing options...
FireController1847 Posted July 28, 2016 Share Posted July 28, 2016 The new way of registering blocks is mainly you have to register the item and then the block. So first off, you have to register an item. Make a function where you get an item from the block, and then make a function that renders the blockitem like you would an item. Ex. function1 : RegisterBlockItem() Ex. function2 : RegisterItem(Item item) And then, from wherever (suggested to put in the block file), you have to give it a registry name, and use ModelLoader.SetCustomResourceModelLocation() to register the item. You can get an item from a block by doing item.getItemFromBlock(Block) And then you register the block and item like you would normally register something. This is how I would set up my InitBlocks file: http://vignette1.wikia.nocookie.net/minecraft-forge-tutorials/images/2/26/Code1-1.png/revision/latest?cb=20160606015651[/img] This is an image from this wiki. Quote I am on my journey of making a remake of matmos, as explained here. Link to comment Share on other sites More sharing options...
Choonster Posted July 28, 2016 Share Posted July 28, 2016 I explain how to properly register Block s and other IForgeRegistry implementations in 1.9+ here. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
Draco18s Posted July 28, 2016 Share Posted July 28, 2016 I run all the registration through my common/client proxies myself. It lets me handle the various cases once just by passing a Block/Item and string like the old GameRegistry.registerBlock methods. It sets the registry and unlocalized name, registers the block, and registers the rendering as well. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
SHsuperCM Posted July 28, 2016 Author Share Posted July 28, 2016 thanks alot for the fast response but can someone please give a dumber working example that i would understand? me' brain iz stuck on that IForgeRegistryEntry or whatever... Quote Doing stuff n' things Link to comment Share on other sites More sharing options...
Choonster Posted July 28, 2016 Share Posted July 28, 2016 thanks alot for the fast response but can someone please give a dumber working example that i would understand? me' brain iz stuck on that IForgeRegistryEntry or whatever... IForgeRegistryEntry is an interface implemented by all vanilla singleton classes, e.g. Block , Item , Biome , Enchantment . To register instances of any of these classes, simply set the registry name by calling setRegistryName and then register it by calling GameRegistry.register . Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
FireController1847 Posted July 28, 2016 Share Posted July 28, 2016 thanks alot for the fast response but can someone please give a dumber working example that i would understand? me' brain iz stuck on that IForgeRegistryEntry or whatever... It is not recommended by me, but you can if you'd like go to my wiki here. It's kind of confusing and unstable, but it should get you to understand how all this new nonsense works. And I am sorry all you forge modders who didn't want me to do this... To be honest soon I will be improving that wiki so it's not to a point of utter horribleness. And don't tell me to update the official one; personally I hate the layout of it and it doesn't match the way I like to do things. Quote I am on my journey of making a remake of matmos, as explained here. Link to comment Share on other sites More sharing options...
SHsuperCM Posted July 28, 2016 Author Share Posted July 28, 2016 Soooo... to everyone that want to know how idiot can a person be(btw its me) i just took a quick look at the Deprecated registerBlock and i think i actually found what i need.... @Deprecated public static Block registerBlock(Block block) { register(block); register(new ItemBlock(block).setRegistryName(block.getRegistryName())); return block; } and from my understanding its just doing what i want it to do and, well, its open source.. soo.. i can just use that... im sorry but im still not understanding the IForgeRegistryEntry and i think without the proxies i wouldnt even know what an interface is, im really new to all this.. can i get a confirmation that it is safe to use this: //block.modBlock.getBaseBlock() is returning a Block object.. GameRegistry.register(block.modBlock.getBaseBlock()); GameRegistry.register(new ItemBlock(block.modBlock.getBaseBlock()).setRegistryName(block.getModBlock().getBaseBlock().getRegistryName())); Quote Doing stuff n' things Link to comment Share on other sites More sharing options...
Choonster Posted July 28, 2016 Share Posted July 28, 2016 That will work. Is there a reason why you need such a complex chain of methods to get the Block ? Is it not just stored in a public field? Is block a class? If it is, it should be named using PascalCase . Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
SHsuperCM Posted July 28, 2016 Author Share Posted July 28, 2016 That will work. Is there a reason why you need such a complex chain of methods to get the Block ? Is it not just stored in a public field? Is block a class? If it is, it should be named using PascalCase . the block is from an for loop that i do to register: for(MTFBlock block : MTFBlock.values()){ and it loops through an enum that stores Blocks im creating and sets registryName and unlocalizedName to them.. i have the same thing but for items as well and it seems to simplify a whole bunch when adding items and blocks.. its set to register the items on a loop and register renders on a loop(of course processed only with the clientside)... thanks anyways guys! Quote Doing stuff n' things Link to comment Share on other sites More sharing options...
Draco18s Posted July 28, 2016 Share Posted July 28, 2016 block.modBlock.getBaseBlock() block.getModBlock().getBaseBlock() Why are these two different? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
SHsuperCM Posted July 28, 2016 Author Share Posted July 28, 2016 block.modBlock.getBaseBlock() block.getModBlock().getBaseBlock() Why are these two different? i have the ModBlock itself and the getter, i didnt notice that on some im using one another... thanks for letting me know... Quote Doing stuff n' things Link to comment Share on other sites More sharing options...
Draco18s Posted July 29, 2016 Share Posted July 29, 2016 If a field is public you don't need a getter... Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
SHsuperCM Posted July 29, 2016 Author Share Posted July 29, 2016 If a field is public you don't need a getter... Well, yeah, that i know... its again not hurting to have a getter and from my eyes as the one who is coding this, a getter looks a bit better in terms of just looking from above at all the code.. if i cant i could of made alot of stuff in my mod shorter by just calling the fields, but getters looking more pleasent to the eye... i really cant explain why..... #phonekeyboardiswierd Quote Doing stuff n' things Link to comment Share on other sites More sharing options...
Draco18s Posted July 29, 2016 Share Posted July 29, 2016 Method calls have overhead, but sure, if you want to go that way for aesthetic reasons, go for it. I'm not going to stop you, I just think its weird. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
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