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Posted

Hello everyone!

 

I'm not perfect in English, so try to understand me.

(П.с. если что, я русский)

 

What's the problem:

I wanna make mechanism like furnace (3 slots, 1 input, 1 fuel slot and 1 output), I was trying to do this by watching at Minecraft's furnace code, but...

There was functions like func_149930_e.

Could you tell me what does it mean? Maybe, this is secret Mojang language?

No.

 

I guess, in Mojang variables and functions named properly.

 

So how to deobfuscate Minecraft function and variable names?

 

Если Вы говорите по-русски, то пишите, пожалуйста, по-русски.

Начинающий кодер на жабке.

Posted

Hello everyone!

 

I'm not perfect in English, so try to understand me.

(П.с. если что, я русский)

 

What's the problem:

I wanna make mechanism like furnace (3 slots, 1 input, 1 fuel slot and 1 output), I was trying to do this by watching at Minecraft's furnace code, but...

There was functions like func_149930_e.

Could you tell me what does it mean? Maybe, this is secret Mojang language?

No.

 

I guess, in Mojang variables and functions named properly.

 

So how to deobfuscate Minecraft function and variable names?

 

Если Вы говорите по-русски, то пишите, пожалуйста, по-русски.

 

when coding minecraft im sure that in mojang they use normal language with understandable words, but because they dont give the source code away the community has to work with it, an awsome dude made MCP which takes most of the code and translates it into something readable..

there are still stuff that are not translated yet and its being worked on as we speak im sure and more gets translated with the versions..

to my knowledge you cannot do anything to get the real meaning of these funcs other than keep following them to see what in they do in the end.....

 

about the furnace code, where is the code that is obfuscated? what version of forge/minecraft do you use?

 

 

Doing stuff n' things

Posted

It's in BlockFurnace class.

I'm using recommended 1.7.10 build. And the same Minecraft.

dont forget that you can always download the latest and look at that code but i dont know if it'll work...

between the 1.7.10 and 1.10.2 versions they did deobfuscated the furnace and that's how it looks in 1.10.2 (although again i dont think it'll work on 1.7.10)

 

package net.minecraft.block;

import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class BlockFurnace extends BlockContainer
{
    public static final PropertyDirection FACING = BlockHorizontal.FACING;
    private final boolean isBurning;
    private static boolean keepInventory;

    protected BlockFurnace(boolean isBurning)
    {
        super(Material.ROCK);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
        this.isBurning = isBurning;
    }

    /**
     * Get the Item that this Block should drop when harvested.
     */
    @Nullable
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Item.getItemFromBlock(Blocks.FURNACE);
    }

    public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
    {
        this.setDefaultFacing(worldIn, pos, state);
    }

    private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!worldIn.isRemote)
        {
            IBlockState iblockstate = worldIn.getBlockState(pos.north());
            IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
            IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
            IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
            EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);

            if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
            {
                enumfacing = EnumFacing.SOUTH;
            }
            else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
            {
                enumfacing = EnumFacing.NORTH;
            }
            else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
            {
                enumfacing = EnumFacing.EAST;
            }
            else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
            {
                enumfacing = EnumFacing.WEST;
            }

            worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
        }
    }

    @SideOnly(Side.CLIENT)
    @SuppressWarnings("incomplete-switch")
    public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
    {
        if (this.isBurning)
        {
            EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING);
            double d0 = (double)pos.getX() + 0.5D;
            double d1 = (double)pos.getY() + rand.nextDouble() * 6.0D / 16.0D;
            double d2 = (double)pos.getZ() + 0.5D;
            double d3 = 0.52D;
            double d4 = rand.nextDouble() * 0.6D - 0.3D;

            if (rand.nextDouble() < 0.1D)
            {
                worldIn.playSound((double)pos.getX() + 0.5D, (double)pos.getY(), (double)pos.getZ() + 0.5D, SoundEvents.BLOCK_FURNACE_FIRE_CRACKLE, SoundCategory.BLOCKS, 1.0F, 1.0F, false);
            }

            switch (enumfacing)
            {
                case WEST:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 - 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 - 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    break;
                case EAST:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    break;
                case NORTH:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 - 0.52D, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 - 0.52D, 0.0D, 0.0D, 0.0D, new int[0]);
                    break;
                case SOUTH:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 + 0.52D, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 + 0.52D, 0.0D, 0.0D, 0.0D, new int[0]);
            }
        }
    }

    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
    {
        if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityFurnace)
            {
                playerIn.displayGUIChest((TileEntityFurnace)tileentity);
                playerIn.addStat(StatList.FURNACE_INTERACTION);
            }

            return true;
        }
    }

    public static void setState(boolean active, World worldIn, BlockPos pos)
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        TileEntity tileentity = worldIn.getTileEntity(pos);
        keepInventory = true;

        if (active)
        {
            worldIn.setBlockState(pos, Blocks.LIT_FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
            worldIn.setBlockState(pos, Blocks.LIT_FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        }
        else
        {
            worldIn.setBlockState(pos, Blocks.FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
            worldIn.setBlockState(pos, Blocks.FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        }

        keepInventory = false;

        if (tileentity != null)
        {
            tileentity.validate();
            worldIn.setTileEntity(pos, tileentity);
        }
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World worldIn, int meta)
    {
        return new TileEntityFurnace();
    }

    /**
     * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
     * IBlockstate
     */
    public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
    {
        return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
    }

    /**
     * Called by ItemBlocks after a block is set in the world, to allow post-place logic
     */
    public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
    {
        worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);

        if (stack.hasDisplayName())
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityFurnace)
            {
                ((TileEntityFurnace)tileentity).setCustomInventoryName(stack.getDisplayName());
            }
        }
    }

    public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!keepInventory)
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityFurnace)
            {
                InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntityFurnace)tileentity);
                worldIn.updateComparatorOutputLevel(pos, this);
            }
        }

        super.breakBlock(worldIn, pos, state);
    }

    public boolean hasComparatorInputOverride(IBlockState state)
    {
        return true;
    }

    public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
    {
        return Container.calcRedstone(worldIn.getTileEntity(pos));
    }

    public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
    {
        return new ItemStack(Blocks.FURNACE);
    }

    /**
     * The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render
     */
    public EnumBlockRenderType getRenderType(IBlockState state)
    {
        return EnumBlockRenderType.MODEL;
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    public IBlockState getStateFromMeta(int meta)
    {
        EnumFacing enumfacing = EnumFacing.getFront(meta);

        if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }

        return this.getDefaultState().withProperty(FACING, enumfacing);
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    public int getMetaFromState(IBlockState state)
    {
        return ((EnumFacing)state.getValue(FACING)).getIndex();
    }

    /**
     * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
     * blockstate.
     */
    public IBlockState withRotation(IBlockState state, Rotation rot)
    {
        return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
    }

    /**
     * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
     * blockstate.
     */
    public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
    {
        return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
    }

    protected BlockStateContainer createBlockState()
    {
        return new BlockStateContainer(this, new IProperty[] {FACING});
    }
}

 

Doing stuff n' things

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