Posted August 6, 20169 yr I'm trying to set the color of an ItemStack based on 3 nbt int (Corresponding to rgb) But I cant seem to figure out how to change the color ingame. package com.ashindigo.alloycraft.items; import java.awt.Color; import java.util.List; import org.lwjgl.LWJGLException; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GLContext; import net.minecraft.client.renderer.color.IItemColor; import net.minecraft.client.renderer.color.ItemColors; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraftforge.fml.common.FMLCommonHandler; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; public class AlloyItem extends Item { public AlloyItem(String modid, String name){ super(); setUnlocalizedName(modid + "_" + name); setCreativeTab(CreativeTabs.MISC); GameRegistry.register(this, new ResourceLocation(modid, name)); maxStackSize = 1; } @Override public void onCreated(ItemStack itemstack, World world, EntityPlayer player) { GL11.glColor3d(255, 255, 255); if (itemstack.getTagCompound() == null) { itemstack.setTagCompound(new NBTTagCompound()); itemstack.getTagCompound().setInteger("Durability", 0); itemstack.getTagCompound().setInteger("Enchantability", 0); itemstack.getTagCompound().setInteger("Strength", 0); } ItemColors itemcolors = new ItemColors(); itemcolors.registerItemColorHandler(new IItemColor() { public int getColorFromItemstack(ItemStack stack, int tintIndex) { return tintIndex > 0 ? -1 : ((ItemArmor)stack.getItem()).getColor(stack); } }, new Item[] {this}); } public void addInformation(ItemStack itemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) { if (itemStack.getTagCompound() != null) { par3List.add("§4Strength: §7" + Integer.toString(itemStack.getTagCompound().getInteger("Strength"))); par3List.add("§2Durability: §7" + Integer.toString(itemStack.getTagCompound().getInteger("Durability"))); par3List.add("§1Enchantability: §7" + Integer.toString(itemStack.getTagCompound().getInteger("Enchantability"))); } } @Override public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) { if (FMLCommonHandler.instance().getSide() == Side.CLIENT) { //GL11.glBegin(0); GL11.glColor3d(255, 255, 255); //GL11.glEnd(); } } } But if I try to launch with the OpenGL code then I crash with this stacktrace Caused by: java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) ~[lwjgl-2.9.4-nightly-20150209.jar:?] at org.lwjgl.opengl.GL11.glColor3d(GL11.java:867) ~[lwjgl-2.9.4-nightly-20150209.jar:?] at com.ashindigo.alloycraft.items.AlloyItem.onUpdate(AlloyItem.java:58) ~[AlloyItem.class:?] at net.minecraft.item.ItemStack.updateAnimation(ItemStack.java:526) ~[itemStack.class:?] at net.minecraft.entity.player.InventoryPlayer.decrementAnimations(InventoryPlayer.java:389) ~[inventoryPlayer.class:?] at net.minecraft.entity.player.EntityPlayer.onLivingUpdate(EntityPlayer.java:559) ~[EntityPlayer.class:?] at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:2218) ~[EntityLivingBase.class:?] at net.minecraft.entity.player.EntityPlayer.onUpdate(EntityPlayer.java:259) ~[EntityPlayer.class:?] at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity(EntityPlayerMP.java:341) ~[EntityPlayerMP.class:?] at net.minecraft.network.NetHandlerPlayServer.update(NetHandlerPlayServer.java:174) ~[NetHandlerPlayServer.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.update(NetworkDispatcher.java:215) ~[NetworkDispatcher$1.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:308) ~[NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:195) ~[NetworkSystem.class:?] ... 5 more And the ItemColor#registerItemColorHandler fails too
August 6, 20169 yr Why did you do this @Override public void onCreated(ItemStack itemstack, World world, EntityPlayer player) { // This GL call GL11.glColor3d(255, 255, 255); if (itemstack.getTagCompound() == null) { itemstack.setTagCompound(new NBTTagCompound()); itemstack.getTagCompound().setInteger("Durability", 0); itemstack.getTagCompound().setInteger("Enchantability", 0); itemstack.getTagCompound().setInteger("Strength", 0); } } Also you are registering a ItemColorHandler every item update tick. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 6, 20169 yr Author I had readded this since I removed before since it didnt work and put it in the wrong method oops. Ill just edit my post to fix that real quick. The GL11 call was me trying to set the color of the item but this is my first time with gl11
August 6, 20169 yr Do not use OpenGL in your Item class. Do not create your own ItemColors instance. Do not try to register an IItemColor every tick. In init, get Minecraft's ItemColors instance ( Minecraft#getItemColors ) and then create and register a single IItemColor for your Item . In the IItemColor implementation, use the three integers stored in the ItemStack 's NBT to determine the colour to return. The format is r << 16 | g << 8 | b (where r , g and b are the red, green and blue components of the colour). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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