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Posted

so lets say i want to render blockmodel a at location blah blah blah..

 

• all of its information is stored on client side(not messing with the server side at all)

 

• this blockmodel is spesified withing code and can be hardcoded(but i'd rather not)...

 

• this blockmodel's render location is static and changeable by other modules/keys/buttons/methods...

 

• i can set a static boolean to make it render/unrender as i wish...

 

• it follows the normal minecraft block rendering(json models that can be on blocks/items)

 

i have never touched custom renders and i would like to start on that, meaning i would probably not understand if you say something that everyone that made a custom render knows....

 

any help with that is greatly greatly appriciated!

Doing stuff n' things

Posted

There is a world renderer, but why would you only want to render the block client side?

 

because it is a client mod... a client mod cannot do anything that is not client.... xD

Doing stuff n' things

Posted

I want to say you might need to hard code the rendering, but if you can create and add a Model only client side you may be able to use BlockRendererDispatcher.renderBlock...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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