Posted August 10, 20169 yr so lets say i want to render blockmodel a at location blah blah blah.. • all of its information is stored on client side(not messing with the server side at all) • this blockmodel is spesified withing code and can be hardcoded(but i'd rather not)... • this blockmodel's render location is static and changeable by other modules/keys/buttons/methods... • i can set a static boolean to make it render/unrender as i wish... • it follows the normal minecraft block rendering(json models that can be on blocks/items) i have never touched custom renders and i would like to start on that, meaning i would probably not understand if you say something that everyone that made a custom render knows.... any help with that is greatly greatly appriciated! Doing stuff n' things
August 10, 20169 yr There is a world renderer, but why would you only want to render the block client side? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 10, 20169 yr Author There is a world renderer, but why would you only want to render the block client side? because it is a client mod... a client mod cannot do anything that is not client.... Doing stuff n' things
August 10, 20169 yr I want to say you might need to hard code the rendering, but if you can create and add a Model only client side you may be able to use BlockRendererDispatcher.renderBlock... VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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