Posted August 10, 20169 yr Hello, I just got back into updating my mod again. I haven't look into in for the last 2 years. My github is this : https://github.com/BlazeAxtrius/ExpandedRailsMod I know the code looks really bad but I do not have a lot of time and I pretty much should rewrite the entire thing from scratch because it looks really bad at the moment. I tried various ways to try and fix the textures in the inventory but they always show as purple and black. I managed to get the textures to work when I place the rail but not in the inventory. Thanks in advance for the help. http://i1130.photobucket.com/albums/m537/Smokesick/expandedBanner3.png[/img]
August 10, 20169 yr Author In the tutorial I watched to try and fix the issue. The EMBase.registerRenders I called registerRender(whiteWoolRail) for example but that didn't affect anything. Also I am not sure how to use the ModelLoader.setCustomModelREsourcesLocation. Can you provide a tutorial somewhere? I updated the github. http://i1130.photobucket.com/albums/m537/Smokesick/expandedBanner3.png[/img]
August 10, 20169 yr Author I am trying this: @Override public void preInit(FMLPreInitializationEvent event) { super.preInit(event); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory")); } But this gives errors at Item.getItemFromBlock(block) and block.getRegistryName(). I am not sure how exactly I have to call it. I wants the same arguments but the block thing is missing from the parameters. http://i1130.photobucket.com/albums/m537/Smokesick/expandedBanner3.png[/img]
August 10, 20169 yr Author Yeah that is what I am trying to do. Was wondering if there is a way to make it in one line and now have to write all of the blocks one by one. I am now trying with one block but it says that "argument Item might be null" for setCustomModelResourcesLocation(item) P.S: Ok it seems I have to write all of them one by one. It works now. Thanks a lot P.S: Can you take a look at the MonorailPowered as it doesnt have a texture at all even when placed and it doesn't work as a powered rail(before it did with this code) http://i1130.photobucket.com/albums/m537/Smokesick/expandedBanner3.png[/img]
August 10, 20169 yr Author Yes now all textures work, except the monorailPowered one. Can you take a look at it please. I can't find what I am doing wrong with it. http://i1130.photobucket.com/albums/m537/Smokesick/expandedBanner3.png[/img]
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