Posted August 12, 20169 yr When I run the game in Eclipse everything works fine, the spawn egg spawns my custom mob, but when I build my mod and add it into the 'mods' folder and run the normal game, the spawn egg now spawns a pig. Any ideas?
August 12, 20169 yr Well I suggest you post your code VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 12, 20169 yr Author Not sure what to post but I would have thought that if it works in Eclipse but not after building it is another problem though. Registering in preinit with these two lines: EntityRegistry.registerModEntity(EntityCustom.class, "entity_Custom", Ref.entityID++, Customs.instance, 80, 1, true, 0x79553A, 0x6FAE44); EntityRegistry.addSpawn(EntityCustom.class, 5, 1, 2, EnumCreatureType.CREATURE, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.ROOFED_FOREST, Biomes.PLAINS, Biomes.TAIGA, Biomes.SWAMPLAND, Biomes.SAVANNA); It isn't a rendering issue as the mob literally acts like a pig. I know there was a bug at one point with the spawn eggs but I just updated to the latest version of Forge to make sure so I am clueless at the moment. Not sure what code I can supply that would be of use as I can't seem to figure out the source of the issue.
August 12, 20169 yr Well sometimes eclipse doesn't care about something that forge cares about when outside the dev environment. Try moving the registration code to your init method. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 12, 20169 yr Author Still no luck, I am going to try changing the entity ID and also a 1.9 version and report back. Edit: No luck again. I tried an older version of the mod as well which works fine so I have clearly broken something somewhere. I will just try and piece together what I have done. Is there anyway to the console in the normal game at all?
August 12, 20169 yr Author Still absolutely no clue as to why I can use my spawn egg fine in the Eclipse/IDE environment but now when it is built and installed normally. I can't even debug it because I can't see a console when in normal Minecraft, nor does it crash or provide any logs. Any way that I can actually go about finding the problem?
August 12, 20169 yr In edit profile there is an option to see the console. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 12, 20169 yr Author Oh, I didn't see that. I was looking for a tick box or something, thanks for letting me know
August 12, 20169 yr Author Well I am utterly confused by the solution/problem. Basically in one of my classes I was somehow importing import scala.actors.threadpool.Arrays; instead of import java.util.Arrays; Then for some reason this didn't bother Eclipse or affect how anything worked but then caused the error in normal Minecraft.
August 12, 20169 yr Yeah I told you that tends to happen eclipse just doesn't care sometimes :3 VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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