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Posted

maybe try extending BlockStairs and just change the texture?

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

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Posted

Since i wanted to have a look in this anyway i did a bit sooner than i originally planned to, here is what i figured out:

1.Have your own Block class:

(I will use code examples from my own litle mod)

package NewOldStuff;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;

public class nosBlock extends Block {

public nosBlock (int id, int texture, Material material) {
	super(id, texture, material);
}

@Override
public String getTextureFile () {
	return nosCommonProxy.BLOCK_PNG;
}

}

 

2.Have a class that extends BlockStairs (as keepcalm already suggested):

 

package NewOldStuff;

import net.minecraft.block.Block;
import net.minecraft.block.BlockStairs;
import net.minecraft.block.material.Material;

public class nosStairs extends BlockStairs {

public nosStairs (int id, Block block, int par3) {
	super(id, block, par3);
}

@Override
public String getTextureFile () {
	return nosCommonProxy.BLOCK_PNG;
}

}

 

3.Now create a new Block with the texture you would like to use and use that Block to create some new stairs:

	public static Block strawBL = new nosBlock(3502, 2, Material.cactus)
    .setHardness(0.5F).setStepSound(Block.soundGrassFootstep)
    .setBlockName("strawBL").setCreativeTab(CreativeTabs.tabBlock);

public static Block strawRF = new nosStairs(3503, strawBL, 1)
    .setHardness(0.5F).setStepSound(Block.soundGrassFootstep)
    .setBlockName("strawBL").setCreativeTab(CreativeTabs.tabBlock);

 

4.Register your new Stairs as any other Block, but not your "helper-block", unless you want to be able to use it in-game too

		LanguageRegistry.addName(strawRF, "Straw Thatch");
	MinecraftForge.setBlockHarvestLevel(strawRF, "axe", 1);
	GameRegistry.registerBlock(strawRF);

 

5.Works:

o6g6doropaf8.png

 

_________________

 

I still have to figure out how to correct the lighting.

 

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