Jump to content

[Solved but weird] TileEntity Client and Server doing unsynchronized stuff


Recommended Posts

Posted

Problem 1 is solved: In short, i needed to send Server information to the client while i had an Container open - A quick look into ContainerFurnace showed the solution, using detectAndSendChanges()

 

  Reveal hidden contents

 

 

After implementing this, a new problem occured. Go 2 posts down to look at it.

 

Ok I now solved the issue by simply introducing a new value for the gui and only changing it if the values from the tileentity for lastfuel and fuel are different:

    int lastfuel;
    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
    	if(te.getField(1)!=te.getField(0))
    		lastfuel=te.getField(1);
        ...
    }

still wondering how the problem occured tho

Posted

make a container for the gui and then look at the furnace container how the furnace syncs the burn time and the current progress

  Quote

  Quote
catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Ok well now I implemented this into my container:

 

  Reveal hidden contents

 

 

the really weird thing is, when the variable in field 0(fuel) changes and the gui is open, it kinda sets lastfuelvalue to fuel(what I dont want), but when i reopen the gui the packet is send again and it gets displayed correct. maybe i didnt explain it good but I just dont understand what mc is doing here...

lemme show pictures:

  Reveal hidden contents

 

just want to remind: this ONLY happened after i added all this listening stuff!

 

Posted

You also need to add

public void addListener(IContainerListener listener) {
     super.addListeners(listener);
     listener.sendAllWindowProperties(this, tileEntity);
}

to your containers class.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

get/setfield:

 

  Reveal hidden contents

 

@Animefan I already had it but it changed nothing. Do you even know what i does?

Posted
  On 8/15/2016 at 1:57 PM, Xerus said:

get/setfield:

@Animefan I already had it but it changed nothing. Do you even know what i does?

I believe it sends all of the properties aka the fields from server to client.

Did you return 2 on getFieldCount?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

it is actually this but i thought it is unnecessary:

 

  Reveal hidden contents

 

Posted

apart from the constructor, yes

if you want it:

 

  Reveal hidden contents

 

nothing fancy

Posted

Well you definitely could, but using the in place system is easier. And I assume it would be more internet intensive. Give me a minute to look at the code...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Here you go:

public class FarmerTE extends TEInventory implements ITickable,ISidedInventory {
    
int fuel;
    int lastfuel;
    int yoffset;
    private static int rowslots=5;

    public FarmerTE() {
        super("farmer",rowslots*2+1,new String[]{"fuel","lastfuel","yoffset"});
        fuel=0;
        lastfuel=1;
        yoffset=-1;
    }

private int delay=2;
@Override
    public void update(){
	if(worldObj.isRemote)
		return;
	if(delay>0){
		delay--;
		return;
	}
	delay=5;
	BlockPos position=nextpos();
	Block b=util.blockat(worldObj,position);
	if(b!=null){
		// entferne hohes Gras
		if(util.blockat(worldObj, position.up()).equals(Blocks.TALLGRASS)) worldObj.setBlockState(position.up(),Blocks.AIR.getDefaultState());
		// erde zu farmland
		if((b.equals(Blocks.DIRT)||b.equals(Blocks.GRASS))&&util.blockat(worldObj, position.up()).equals(Blocks.AIR)&&useFuel()){
			worldObj.playSound(null, position, SoundEvents.ITEM_HOE_TILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
			if(!worldObj.isRemote) worldObj.setBlockState(position, Blocks.FARMLAND.getDefaultState(), 11);
		}
		// pflanzen/ernten
		Block s=util.blockat(worldObj,position.up());
		if(s.equals(Blocks.AIR)){
			plant(position);
		} else if(s instanceof BlockCrops){
			if(((BlockCrops)s).isMaxAge(worldObj.getBlockState(position.up()))&&useFuel()) harvest(position,s);
		} else if(s instanceof BlockNetherWart){
			if(worldObj.getBlockState(position.up()).getValue(BlockNetherWart.AGE).intValue()>=3&&useFuel()) harvest(position,s);
		}
	}
    }

private void plant(BlockPos position){
	for(int slot=1;slot<rowslots+1;slot++){
		ItemStack stack=this.getStackInSlot(slot);
		if(stack!=null&&isplantable(stack)){
			IPlantable item=(IPlantable)stack.getItem();		if(util.blockat(worldObj,position).canSustainPlant(worldObj.getBlockState(position),worldObj,position,EnumFacing.UP,item)&&useFuel()){
			    worldObj.setBlockState(position.up(),item.getPlant(null, null));
		    	decrStackSize(slot,1);
		    	return;
			}
		}
	}
}

private void harvest(BlockPos position,Block plant){
	java.util.List<ItemStack> items=plant.getDrops(worldObj, position.up(), worldObj.getBlockState(position.up()), 0);
        for(ItemStack stack : items){
        	int start=rowslots+1;
        	if(isplantable(stack))
        		start=1;
        	for(int slot=start;slot<getSizeInventory();slot++){
        		ItemStack content=getStackInSlot(slot);
        		if(content==null){
        			setInventorySlotContents(slot,stack);
        			break;
        		} else if(content.getItem().equals(stack.getItem())){
        			if(content.stackSize+stack.stackSize<=64){
        				content.stackSize+=stack.stackSize;
        				setInventorySlotContents(slot,content);
        				break;
        			} else {
        				stack.stackSize-=64-content.stackSize;
        				content.stackSize=64;
        				setInventorySlotContents(slot,content);
        			}
        		}
        	}
        }
    	worldObj.setBlockToAir(position.up());
    	plant(position);
}

private boolean isplantable(ItemStack stack){
	return stack.getItem() instanceof IPlantable;
}

private boolean useFuel(){
	int fuelPerOperation=50;
	if(fuel<fuelPerOperation){
		if(getStackInSlot(0)!=null&&TileEntityFurnace.isItemFuel(getStackInSlot(0))){
			lastfuel=TileEntityFurnace.getItemBurnTime(getStackInSlot(0));
			fuel+=lastfuel;
			decrStackSize(0,1);
		}
	}
	if(fuel>=fuelPerOperation){
		fuel-=fuelPerOperation;
		return true;
	}
	return false;
}

private int[][] get=new int[][]{{-1,-1,-1,0,1,1,1,0},{-1,0,1,1,1,0,-1,-1}};
private int currentblock=0;
private BlockPos nextpos(){
	if(currentblock==7) currentblock=0;
	else currentblock++;
	return pos.add(get[0][currentblock],0-yoffset,get[1][currentblock]);
}

@Override
public boolean isItemValidForSlot(int index, ItemStack stack) {
	if(index==0&&TileEntityFurnace.isItemFuel(stack))
		return true;
	if(index>0&&index<rowslots+1&&isplantable(stack))
		return true;
	return false;
}

@Override
public boolean canInsertItem(int index, ItemStack stack, EnumFacing direction) {
	return isItemValidForSlot(index, stack);
}
@Override
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) {
	if(index>rowslots)
		return true;
	return false;
}

@Override
public int[] getSlotsForFace(EnumFacing side) {
	return new int[]{0,1,2,3,4,5,6,7,8,9,10};
}

@Override
public int getField(int id) {
	switch (id){
	case 0: return this.fuel;
	case 1: return this.lastfuel;
	case 2: return this.yoffset;
	case 3: return this.rowslots;
	}
	throw new RuntimeException("field "+id+" not found");
}
@Override
public void setField(int id, int value) {
	switch (id){
	case 0: fuel=value;
	case 1: lastfuel=value;
	case 2: yoffset=value;
	}
}

@Override
public int getFieldCount() {
	return 4;
}

}

Posted

I'm not sure if I understand the current problem, but is it that the current fuel can be greater than lastFuel? If so the problem is

 

  Reveal hidden contents

 

If not please explain it to me.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

it can be, and that is intended, but it isnt

and it cant be the problem since update() only performs on server side since I check for worldObj.isRemote

Posted
  On 8/15/2016 at 4:50 PM, Xerus said:

and it cant be the problem since update() only performs on server side since I check for worldObj.isRemote

Well if it only updates server side then we send the data to the client...The client has the same data.

 

Well could you explain the problem.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

yes i am

just for completeness my gui class:

public class FarmerGui extends BaseGui {

    public FarmerGui(IInventory playerInv, TEInventory te) {
    	super(new FarmerContainer(playerInv, te), playerInv, te);
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
        drawBackgroundImage("farmer");
        // fuel blueprint
    if(te.getStackInSlot(0)==null)
    	this.drawRect(26, 45, 176, 0, 16, 16);
    // seeds blueprint
        for(int i=1;i-1<te.getField(te.getFieldCount()-1);i++)
        	if(te.getStackInSlot(i)==null)
        		this.drawRect(44+18*i, 45, 176, 16, 16, 16);
        // progress bar
        int progress=te.getField(0)>0?12-(te.getField(0)*12/te.getField(1)):14;
        this.drawRect(26, 28+progress, 176, 32+progress, 14, 14-progress);
    }
    
    @Override
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
    	super.drawGuiContainerForegroundLayer(mouseX, mouseY);
    	// temporary debug output
    	drawString("Fuel: "+te.getField(0)+"/"+te.getField(1), 2, 2);
    }
    
}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Maximize Savings With [acu639380] T e m u Promo Code $100 Off 2025 brings you unbeatable savings on T e m u , one of the most popular online shopping destinations. With the exclusive T e m u  Promo code (acu639380), you can unlock incredible discounts, including $100 off for new and existing users. Whether you’re a first-time shopper or a loyal customer, T e m u  ensures a seamless shopping experience with fast delivery, free shipping in 67 countries, and up to 90% off on a wide range of products. Why Choose T e m u ? T e m u  is a treasure trove of trending items at unbeatable prices. From fashion and beauty to electronics and home essentials, T e m u ’s vast collection caters to all your shopping needs. Here are some key features that make T e m u  stand out: Free shipping: Available in 67 countries. Unbeatable prices: Discounts up to 90% off. Fast delivery: Ensures your items arrive promptly. Exclusive Benefits of T e m u  Promo Code (acu639380) Using the T e m u  Promo code (acu639380) in 2025 can help you save more than ever before. Here’s a breakdown of the benefits: $100 Off for New Users: New shoppers can enjoy a flat $100 discount with the T e m u  first-time user Promo. $100 Off for Existing Users: Loyal customers can also take advantage of this substantial discount with the same code. 40% Extra Off: Apply the T e m u  Promo code (acu639380) to receive an additional 40% discount on selected products. $100 Promo Bundle: Get a $100 Promo bundle to maximize savings across multiple purchases. Free Gifts for New Users: First-time shoppers are rewarded with exclusive gifts. How to Redeem T e m u  Promo Code (acu639380) Redeeming your T e m u  Promo code (acu639380) is simple and straightforward: Visit the T e m u  website or app. Add your favorite items to your shopping cart. Enter the promo code (acu639380) at checkout. Watch the savings apply instantly! T e m u  Promos for 2025 This month is packed with incredible offers tailored for both new and existing users: For New Users: T e m u  Promo code (acu639380) $100 off: Enjoy a significant discount on your first order. T e m u  first-time user Promo: Unlock exclusive savings and free gifts. T e m u  discount code (acu639380) for 2025: Enhance your shopping experience with additional discounts. For Existing Users: T e m u  Promo code (acu639380) $100 off: Loyal customers can continue to enjoy massive savings. T e m u  Promo code (acu639380) 40% off: Apply this code for extra discounts on selected items. T e m u  Promo bundle: A $100 Promo bundle available for repeated use. Country-Specific T e m u  Promo Codes T e m u  offers regional discounts to ensure everyone can benefit from their amazing deals. Here’s how the T e m u  Promo code (acu639380) can be used worldwide: North America USA: $100 off your next purchase with T e m u  Promo code (acu639380). Canada: Enjoy a $100 discount using the same code. South America Mexico: Save 40% on selected items with T e m u  Promo code (acu639380). Brazil: Get exclusive 40% discounts on your shopping. Europe UK: Apply the T e m u  Promo code (acu639380) for $100 off. Germany: Take advantage of the $100 Promo bundle. Asia Japan: First-time users can use T e m u  new user Promo for $100 off. India: Use the Promo bundle for multiple savings. T e m u ’s New Offers in 2025 This month, T e m u  has introduced fresh deals to elevate your shopping experience. Enjoy free shipping, trending items at up to 90% off, and exclusive discounts with the T e m u  promo code (acu639380). Benefits of T e m u  Promos T e m u  Promos are designed to enhance your shopping experience. Here are the standout advantages: $100 Off: Ideal for significant savings, whether you’re a new or existing user. 40% Extra Discount: Perfect for those looking to stock up on essentials. Free Gifts: Specially curated for first-time shoppers. $100 Promo Bundle: Offers flexibility across multiple purchases. How T e m u  Makes Shopping Easy T e m u ’s user-friendly platform ensures a hassle-free shopping experience. With options like fast delivery, detailed product descriptions, and seamless payment methods, T e m u  is a one-stop shop for all your needs. FAQs about T e m u  Promo Code (acu639380) Can I combine multiple T e m u  Promo codes? No, only one Promo code can be used per transaction. However, the $100 Promo bundle can be split across multiple orders.  Is the T e m u  Promo code (acu639380) valid on all items? The code applies to a wide range of products but July exclude certain categories.  How often can I use the T e m u  Promo code (acu639380)? The usage frequency depends on the specific terms and conditions of each code. Final Thoughts T e m u  is setting new standards in online shopping with its incredible deals and discounts. With the T e m u  Promo code (acu639380), you can maximize your savings and enjoy a premium shopping experience. Whether you’re new to T e m u  or a returning customer, these offers ensure that every purchase is a win. Don’t wait—use the T e m u  promo code (acu639380) today and start saving big!
    • Typically—at least in my case—the broken datapack thing always turns out to be a broken mod. Someone else here might have a better answer for you than I do, but when that happens, I go through all my mods, disabling them one by one until I locate the culprit. It’s a headache, but it’s the only way I know how to do it.
    • Is there any mod for creating world templates for 1.20.1 forge, I found a fabric mod for such as purpose but can't seem to find one for forge. I know connector and forgeified fabric api exist but i'd prefer a forge mod to adding like 50 mods to my 200 mod modpack. Does anyone know of such a mod or is my only option using the fabric mod with connector?  
    • Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there to a site such as https://mclo.gs and post the link here.
    • I'm trying to play with the origins mod but even after adding it to the mod folder it doesn't show up in minecraft forge. I'm using 1.20.2 because that is the last update from the origins and I'm using the same version of forge.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.