Posted August 16, 20169 yr How would I go about getting the direction an entity is based upon the players current rotation yaw. Example: Say the player is looking North and the entity being tracked is behind the player, the direction would be south, and the same for all other directions. The direction would be entirely based upon where the entity is, and the players rotation yaw.
August 16, 20169 yr Do you want the direction to be in terms of pitch and yaw? if so, do you want them relative to the player's pitch and yaw or absolute? Either way I suggest looking up ray tracing
August 16, 20169 yr Step 1: assume the player is at 0,0,0 Step 2: trigonometry Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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