Posted August 20, 20169 yr I figured I'd ask. But what I'm getting at... OK, For example, If you put a impulse command block on the ground. You could then slap this redstone on the side of it. Unlike normal redstone however you can then place another command block right next to the one you placed. The redstone would remain squished inbetween the 2 impulse command blocks. When powered the redstone would then trigger all of the impulse commands at once, bypassing the need to have something go off before the next one succeeds like the chain command block. Is it possible though? I know an entity can exist between 2 blocks. But can an entity effectively power command blocks? Or no? Supplying a redstone signal to individual impulse command blocks is not a compact style at all... redstone blocks and redstone signal I could use this to reset a whole bunch of individual pieces in a dungeon, without having an entire field of command blocks.
August 20, 20169 yr No. Blocks take up 1 block worth of space. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 20, 20169 yr Author Yes, but you would essentially need to re-implement the chunk system and remember which blocks have redstone between them and then somehow intercept the redstone code. Not easy if at all possible. Alright, Thanks for the info. I now know. It would have been cool, though.
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