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Posted

Hi,

 

How determine if player has stopped breaking the block, but the block is not destroyed.

 

Thanks

  • Author

Define "the block". Please describe what you want to achieve.

 

I mean every block.. The thing is, that I need to keep stage of destruction, even after player stops destroying block. So he can continue in breaking it later.

There was a mod for 1.7 that did this, but I can't remember the name.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

http://www.atomicstryker.net/multimine.php

 

SPOILER ALERT - it's updated (as always, atomic almighty coder).

 

P.S: This would either require core-mod (which multimine still is, I think (it was)) or some network/system/client hax (highly hacky to my imagination).

1.7.10 is no longer supported by forge, you are on your own.

using reflection with PlayerInteractionManager#isDestroyingBlock might work on server side, I'm not sure though

 

PlayerInteractionManager of a player is in the public final field EntityPlayerMP#interactionManager

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