Posted August 22, 20169 yr Hi, How determine if player has stopped breaking the block, but the block is not destroyed. Thanks
August 22, 20169 yr Author Define "the block". Please describe what you want to achieve. I mean every block.. The thing is, that I need to keep stage of destruction, even after player stops destroying block. So he can continue in breaking it later.
August 22, 20169 yr There was a mod for 1.7 that did this, but I can't remember the name. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 22, 20169 yr http://www.atomicstryker.net/multimine.php SPOILER ALERT - it's updated (as always, atomic almighty coder). P.S: This would either require core-mod (which multimine still is, I think (it was)) or some network/system/client hax (highly hacky to my imagination). 1.7.10 is no longer supported by forge, you are on your own.
August 23, 20169 yr using reflection with PlayerInteractionManager#isDestroyingBlock might work on server side, I'm not sure though PlayerInteractionManager of a player is in the public final field EntityPlayerMP#interactionManager
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