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Rendering armor


NaxotronDE

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Hello there,

 

i've got a problem with my mod. I created some armor and it's working, but the armor isn't visible on the player. So wehen i wear the armor, it won't be visible and the item in my hand isn't visible too. :'(

Please try to help me!

 

There's my code and the Error:

 

@Override

public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {

if(slot == 0 || slot == 1 || slot == 3) {

return ALLinONEmod.MODID + ":textures/models/armor/ruby_layer_1.png";

} else if(slot == 2) {

return ALLinONEmod.MODID + ":textures/models/armor/ruby_layer_2.png";

} else {

return null;

}

}

 

 

[14:11:11] [Client thread/ERROR]: Couldn't render entity

java.lang.NullPointerException

at net.minecraft.client.renderer.entity.layers.LayerArmorBase.getArmorResource(LayerArmorBase.java:179) ~[LayerArmorBase.class:?]

at net.minecraft.client.renderer.entity.layers.LayerArmorBase.func_177182_a(LayerArmorBase.java:62) ~[LayerArmorBase.class:?]

at net.minecraft.client.renderer.entity.layers.LayerArmorBase.doRenderLayer(LayerArmorBase.java:38) ~[LayerArmorBase.class:?]

at net.minecraft.client.renderer.entity.RendererLivingEntity.func_177093_a(RendererLivingEntity.java:480) ~[RendererLivingEntity.class:?]

at net.minecraft.client.renderer.entity.RendererLivingEntity.doRender(RendererLivingEntity.java:190) [RendererLivingEntity.class:?]

at net.minecraft.client.renderer.entity.RenderPlayer.func_180596_a(RenderPlayer.java:71) [RenderPlayer.class:?]

at net.minecraft.client.renderer.entity.RenderPlayer.doRender(RenderPlayer.java:275) [RenderPlayer.class:?]

at net.minecraft.client.renderer.entity.RenderManager.doRenderEntity(RenderManager.java:381) [RenderManager.class:?]

at net.minecraft.client.renderer.entity.RenderManager.renderEntityWithPosYaw(RenderManager.java:361) [RenderManager.class:?]

at net.minecraft.client.gui.inventory.GuiInventory.drawEntityOnScreen(GuiInventory.java:123) [GuiInventory.class:?]

at net.minecraft.client.gui.inventory.GuiInventory.drawGuiContainerBackgroundLayer(GuiInventory.java:92) [GuiInventory.class:?]

at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:95) [GuiContainer.class:?]

at net.minecraft.client.renderer.InventoryEffectRenderer.drawScreen(InventoryEffectRenderer.java:53) [inventoryEffectRenderer.class:?]

at net.minecraft.client.gui.inventory.GuiInventory.drawScreen(GuiInventory.java:77) [GuiInventory.class:?]

at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:470) [ForgeHooksClient.class:?]

at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1137) [EntityRenderer.class:?]

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1114) [Minecraft.class:?]

at net.minecraft.client.Minecraft.run(Minecraft.java:376) [Minecraft.class:?]

at net.minecraft.client.main.Main.main(Main.java:117) [Main.class:?]

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_91]

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_91]

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_91]

at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_91]

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]

at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_91]

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_91]

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_91]

at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_91]

at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) [start/:?]

at GradleStart.main(Unknown Source) [start/:?]

 

MY MODS ARE AWESOME!!!

...and sometimes they won't work :)

Contact me in skype for live chat: Affenkind

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Why should I use 1.10? I think 1.8 is better!

 

Armor:

 

public static Item ruby_helmet;

    public static Item ruby_chestplate;

    public static Item ruby_leggins;

    public static Item ruby_boots;

 

 

PreInit:

 

ruby_helmet = new ItemRubyArmor(RUBY_ARMOR, 0, 0);

ruby_chestplate = new ItemRubyArmor(RUBY_ARMOR, 0, 1);

ruby_leggins = new ItemRubyArmor(RUBY_ARMOR, 0, 2);

ruby_boots = new ItemRubyArmor(RUBY_ARMOR, 0, 3);

 

 

Init:

 

GameRegistry.registerItem(ruby_helmet, "ruby_helmet");

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(ruby_helmet, 0, new ModelResourceLocation

(ALLinONEmod.MODID + ":ruby_helmet", "inventory"));

GameRegistry.registerItem(ruby_chestplate, "ruby_chestplate");

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(ruby_chestplate, 0, new ModelResourceLocation

(ALLinONEmod.MODID + ":ruby_chestplate", "inventory"));

GameRegistry.registerItem(ruby_leggins, "ruby_leggins");

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(ruby_leggins, 0, new ModelResourceLocation

(ALLinONEmod.MODID + ":ruby_leggins", "inventory"));

GameRegistry.registerItem(ruby_boots, "ruby_boots");

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(ruby_boots, 0, new ModelResourceLocation

(ALLinONEmod.MODID + ":ruby_boots", "inventory"));

 

 

 

The armor material is right here:

 

public static ArmorMaterial RUBY_ARMOR;

 

 

PreInit:

 

RUBY_ARMOR = EnumHelper.addArmorMaterial("ruby_armor", null, 20, new int[]{2, 7, 6, 3}, 9);

 

 

Unbenannt.png

MY MODS ARE AWESOME!!!

...and sometimes they won't work :)

Contact me in skype for live chat: Affenkind

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Thank you! My problem is solved.

1.8 is better for me because there is a better fighting system. You may think the 1.9 system is better but that's not important. I can choose what version i am modding! ;-)

MY MODS ARE AWESOME!!!

...and sometimes they won't work :)

Contact me in skype for live chat: Affenkind

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