Posted August 27, 20169 yr Hello everyone Could anyone tell me his to do this, setting the armor location? I tried setting the bipedHeadwear as child of Head (of my custom model) but that's not working. For anyone intrested, I'm currently adding Sauron to the game It will be very nice if I get the armor working.. Speaking about the armor, the helmet is a techne modelled one from another mod, but the other 3 pieces aren't. Thanks!
August 27, 20169 yr Override @SideOnly(Side.CLIENT) public net.minecraft.client.model.ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, net.minecraft.client.model.ModelBiped _default) { return null; } In your Armors Class. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 27, 20169 yr Author It has nothing to do with armor, as it's not my armor The issue is with the mob (Sauron in this case) having the Morgul armor on his body too low, because the model has been made larger. I basically try to make the armor expand too so it perfectly fits.
August 27, 20169 yr It has nothing to do with armor, as it's not my armor The issue is with the mob (Sauron in this case) having the Morgul armor on his body too low, because the model has been made larger. I basically try to make the armor expand too so it perfectly fits. Well then you are going to have to add A new layer to your entity. this.addLayer and you need to pass in a ModelBiped. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 27, 20169 yr Author It does not work, I did not find any method regarding this, 1.7.10 is not supported by this either it seems.. But let me pose another question, how is the armor attached to the ModelBiped? To what piece? Thank you
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