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Posted

So in my tileenetity i can put things it it but when i try to take one out it does not work

package com.electrogalaxy.ee.blocks;

import com.electrogalaxy.ee.init.EEItems;
import com.electrogalaxy.ee.init.EETabs;
import com.electrogalaxy.ee.tileentity.TileEntitySteamGenerator;

import cofh.api.energy.IEnergyHandler;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class SteamGen extends Block implements IEnergyHandler, ITileEntityProvider{


public SteamGen() {
	super(Material.GROUND);
	setRegistryName("SteamGen");
	GameRegistry.register(this);
	GameRegistry.register(new ItemBlock(this), getRegistryName());
	this.setCreativeTab(EETabs.eetab);
	this.setHardness(5F);
	this.setResistance(5F);
	this.setHarvestLevel("pickaxe", 2);
}

@Override
public boolean canConnectEnergy(EnumFacing from) {
	return true;
}

@Override
public int receiveEnergy(EnumFacing from, int maxReceive, boolean simulate) {
	return 0;
}

@Override
public int extractEnergy(EnumFacing from, int maxExtract, boolean simulate) {
	return 0;
}

@Override
public int getEnergyStored(EnumFacing from) {
	return 0;
}

@Override
public int getMaxEnergyStored(EnumFacing from) {
	return 0;
}

@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
	return new TileEntitySteamGenerator();

}
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
	if(!worldIn.isRemote){
	TileEntity tileEntity = worldIn.getTileEntity(pos);
			TileEntitySteamGenerator elec = (TileEntitySteamGenerator) tileEntity;
			if(heldItem != null){
				if(tileEntity instanceof TileEntitySteamGenerator){
					if(heldItem.getItem() == EEItems.ElectroliumIngot){
						if(elec.addElectrolium()){
						heldItem.stackSize--;
			}
		}
	}
}
}
	return true;
}

}

 

package com.electrogalaxy.ee.tileentity;

import com.electrogalaxy.ee.init.EEItems;

import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;

public class TileEntitySteamGenerator extends TileEntity{

private int electroliumCount = 0;

public boolean addElectrolium(){
	if(electroliumCount < 32){
		electroliumCount++;
		return true;
	    }
	return false;
}
public void removeElectroliun(){
	if(!worldObj.isRemote){
	if(electroliumCount > 0){
		worldObj.spawnEntityInWorld(new EntityItem(worldObj, pos.getX() + 0.5, pos.getY() + 1.0, pos.getZ() + 0.5, new ItemStack(EEItems.ElectroliumIngot)));
		electroliumCount--;
		}
	}
}

@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound) {
	super.writeToNBT(compound);
	compound.setInteger("ElectroliumCount", this.electroliumCount);
	return compound;
}

@Override
public void readFromNBT(NBTTagCompound compound) {
	super.readFromNBT(compound);
	this.electroliumCount = compound.getInteger("ElectroliumCount");
}
}

Are You Feeling it now Mr.Krabs?

 

GitHub

https://github.com/nuclearelectricity/Nuclear-Electricity

Posted

Yes. TileEntity handles everything that your Block contains. Like Chest contains items your block contains Energy.

EDIT: And don't forget to save the energy in the writeto and readfrom NBT methods, otherwise it's gone on a world reload.

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