Posted September 4, 20169 yr I am porting a mod from 1.7.10 to 1.9. Previously I used a self-written WorldChunkManager that used the perWorldStorage to have some data associated with the world it is used for. But now (thank god) chunk manager are a thing of the past, and it's solved via WorldProviders, ISaveHandlers and IChunkGenerators. What I did previously to access the data, was (CustomChunkManagerClass) server.getWorldChunkManager() and then work with the custom instance. The question I have is, what is the simplest method to attach data to the world (must only be done on the server, I allocate some "building slots" and keep track of them on the server, that the client doesn't need to know of) that fulfills the following: 1) I can reliably save and load the data when the world gets loaded/unloaded 2) I can access the data when I have WorldServer instance Is there some sort of Capability system as there is for Entities, Items, etc...?
September 4, 20169 yr In 1.9.x, use World Saved Data. In 1.10.2, Forge has implemented World capabilities. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
September 4, 20169 yr Author Okay, got it, so I write a static method inside the SaveData public static ExampleWorldSavedData retrieveFor(World world){ ExampleWorldSavedData instance = (ExampleWorldSavedData) world.getPerWorldStorage().loadData(ExampleWorldSavedData.class, DATA_NAME); if (instance == null) { instance = new ExampleWorldSavedData(); storage.setData(DATA_NAME, instance); } } for now and use Capabilities in 1.10.2
September 4, 20169 yr Okay, got it, so I write a static method inside the SaveData public static ExampleWorldSavedData retrieveFor(World world){ ExampleWorldSavedData instance = (ExampleWorldSavedData) world.getPerWorldStorage().loadData(ExampleWorldSavedData.class, DATA_NAME); if (instance == null) { instance = new ExampleWorldSavedData(); storage.setData(DATA_NAME, instance); } } for now and use Capabilities in 1.10.2 That's correct. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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