Posted September 17, 20169 yr Hey, I tried to display a random item description among a pre-defined message list. It doesn't works so much well because instead of displaying one message, the description is blinking, displaying all the predefined messages at each second. Here is my code : @Override public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4) { String[] randMessages = new String[]{"Alpha", "Bravo", "Charlie"}; String randMessage = randMessages[player.getRNG().nextInt(randMessages.length)]; list.add(EnumChatFormatting.RED + randMessage); } Does anyone know the solution? Thank you so much, Best regards
September 17, 20169 yr are you now on 1.10.2 ? http://www.minecraftforge.net/forum/index.php?topic=42208.msg224284#msg224284
September 17, 20169 yr Author are you now on 1.10.2 ? http://www.minecraftforge.net/forum/index.php?topic=42208.msg224284#msg224284 Yes
September 18, 20169 yr Maybe add a public variable InfoAdded = false to the Item Class and check for it in the Add Info method
September 18, 20169 yr Maybe add a public variable InfoAdded = false to the Item Class and check for it in the Add Info method As mentioned by diesieben07, that will not work. Items are Singletons. You change a variable in the Item-class for one item, you change it for all. This also goes for Blocks. Change one, change them all. Data can only be "stored" in these, using either Meta-data (4 byte max for blocks) or using the itemstack's ability to store NBTTagCompounds . @ratepenade I'd recommend saving the wanted string to NBT, and then grab that NBT in Item#addInformation . Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
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