Posted September 18, 20169 yr Hello Dear Forum, as you can see, since couple of days i discoverd this forum and i got alot of questions becouse i wanna get forward with my server, so sorry for this as first My question is, ... example: i got monsteres level 30 , which do 50 damage ...but my armor cant handle this , i mean i can only make an armor with max. 24damage reduction not more, is there any way to change that? i want to make an armor for example, he gives me an reduction of 45 damage and if the monster has 50damage, i will get only hit by 5 damage ... well like a normal armor, just how 2 make the "invulnerability" gone? that i can add more armor...
September 18, 20169 yr Armor is not flat damage reduction, it's percentage. 24 points of armor times 0.04 is 96%. 50 * 0.96 is 48. 50 - 48 is 2. 2 damage is taken. (Note: the math is actually more complicated than that due to the change in how the percentage is calculated, in that the more damage you take at once, the less effective armor is, but even so, there's a maximum armor rating. Instead you need to look at what diamond armor does for "armor toughness" which reduces that reduction). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 18, 20169 yr Author ohh i thought its flat damage ... didnt know thats percentage .. alright, still .. hmm , thats a bit of trouble becouse if im doing a RPG game, there are monsters from lv1 - lv40 etc ... ofc i can add more "HP" (lifepoints) but still would like to add more damage reduction, ... "armor thoughness" , i will look at that , thanks
September 18, 20169 yr http://minecraft.gamepedia.com/Armor#Armor_Toughness Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 18, 20169 yr Author hmm this will be a problem ... well may health i can add is 1048 (something close or thats exactly the mas health amount) , but cant i add 4 Material classes, all 4 give for example 24armor ... 24x 4 = 92 armor , would this work? EDIT: Becouse if 20 armor reduces 8damage of 20 damage... thats not much
September 18, 20169 yr Again, that's what armor toughness is for. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 18, 20169 yr Author yes i get it, " damage = damage * ( 1 - min( 20, max( defensePoints / 5, defensePoints - damage / ( 2 + toughness / 4 ) ) ) / 25 )" but ... lol nvm i overread it "Armor can further protect the player through a second attribute, generic.armorToughness. By default, only diamond armor provides toughness, with each piece granting +2 toughness." perfect, thank you!
September 18, 20169 yr Author One thing still , im coding all my stuff for 1.8.9, the generic.armorToughness update came with 1.9.1 ... , so i will have to update my mod ?
September 18, 20169 yr Before 1.9, armor works on the 4% model. 24 points of armor is 96% damage reduction, meaning your 50 damage attack only does 2 actual damage. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 18, 20169 yr Author Last Question is , do generic.armorToughness is addet at exactly 1.9 or later? becouse i need for my RPG, the Mod. "CustomNPCMod" ... and the latest version of it is at 1.9, it dont work at 1.9.4 so i would upgrade my mod from 1.8.9 to 1.9 if the "generic.armorToughness" is addet already.
September 18, 20169 yr It was added in 1.9.1 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 18, 20169 yr Author ok so i will have to wait until 1.9.4 of CustomNPC mod ... anyway thanks
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