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I'm working on implementing custom airships for my mod, something like http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289952-archimedes-ships-v1-7-banking-ships but I'm stuck on how to render blocks at different position than they acctually are.

 

I have managed to locate code that is likely responsible for rendering blocks inside RenderChunk class, extend from that class, and have my own code executed. I have copied the original code, and tried to modify it so that each block gets rendered at a position 16 blocks higher than it should be, but with no effect.

 

I know that this is a difficult task, but if someone knows something of use, any help would be appriciated.

 

Here is my code so far:

 

    public void rebuildChunk1(float x, float y, float z, ChunkCompileTaskGenerator generator) {
        CompiledChunk compiledchunk = new CompiledChunk();
        int i = 1;
        //L.d("Getting position");
        BlockPos blockpos = Util.getField(thiz, "position");
        //L.d("Position get");
        BlockPos blockpos1 = blockpos.add(15, 15, 15);
        generator.getLock().lock();

        try {
            if (generator.getStatus() != ChunkCompileTaskGenerator.Status.COMPILING) {
                return;
            }

            generator.setCompiledChunk(compiledchunk);
        } finally {
            generator.getLock().unlock();
        }

        VisGraph lvt_9_1_ = new VisGraph();
        HashSet lvt_10_1_ = Sets.newHashSet();

        ChunkCache region = Util.getField(thiz, "region");

        if (!region.extendedLevelsInChunkCache()) {
            ++thiz.renderChunksUpdated;
            boolean[] aboolean = new boolean[blockRenderLayer.values().length];
            BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
            BlockPos.MutableBlockPos renderPos = new MutableBlockPos();
            BlockPos.MutableBlockPos renderPos0 = new MutableBlockPos(blockpos);
            renderPos0.add(0, 16, 0);

            for (BlockPos.MutableBlockPos blockpos$mutableblockpos : BlockPos.getAllInBoxMutable(blockpos, blockpos1)) {
                renderPos.setPos(blockpos$mutableblockpos);
                //renderPos.add(0, 16, 0);
                //L.d("REndering in: " + blockpos$mutableblockpos);

                IBlockState iblockstate = region.getBlockState(blockpos$mutableblockpos);
                Block block = iblockstate.getBlock();

                if (block == Blocks.GOLD_ORE) {
                    L.d("Gold confirmed");
                }
                //L.s("block state: " + iblockstate);

                if (iblockstate.isOpaqueCube()) {
                    lvt_9_1_.setOpaqueCube(renderPos);
                }

                /*if (block.hasTileEntity(iblockstate)) {
                    TileEntity tileentity = region.func_190300_a(blockpos$mutableblockpos, Chunk.EnumCreateEntityType.CHECK);
                
                    if (tileentity != null) {
                        TileEntitySpecialRenderer<TileEntity> tileentityspecialrenderer = TileEntityRendererDispatcher.instance.<TileEntity>getSpecialRenderer(tileentity);
                
                        if (tileentityspecialrenderer != null) {
                            compiledchunk.addTileEntity(tileentity);
                
                            if (tileentityspecialrenderer.isGlobalRenderer(tileentity)) {
                                lvt_10_1_.add(tileentity);
                            }
                        }
                    }
                }*/

                for (BlockRenderLayer blockrenderlayer1 : BlockRenderLayer.values()) {
                    if (!block.canRenderInLayer(iblockstate, blockrenderlayer1))
                        continue;
                    net.minecraftforge.client.ForgeHooksClient.setRenderLayer(blockrenderlayer1);
                    int j = blockrenderlayer1.ordinal();

                    if (block.getDefaultState().getRenderType() != EnumBlockRenderType.INVISIBLE) {
                        net.minecraft.client.renderer.VertexBuffer vertexbuffer = generator.getRegionRenderCacheBuilder().getWorldRendererByLayerId(j);

                        if (!compiledchunk.isLayerStarted(blockrenderlayer1)) {
                            compiledchunk.setLayerStarted(blockrenderlayer1);
                            //thiz.preRenderBlocks(vertexbuffer, blockpos);
                            Util.callMethod1(thiz, "preRenderBlocks", vertexbuffer, renderPos0);
                        }

                        aboolean[j] |= blockrendererdispatcher.renderBlock(iblockstate, renderPos, region, vertexbuffer);
                    }
                }
                net.minecraftforge.client.ForgeHooksClient.setRenderLayer(null);
            }

            for (BlockRenderLayer blockrenderlayer : BlockRenderLayer.values()) {
                if (aboolean[blockrenderlayer.ordinal()]) {
                    //compiledchunk.setLayerUsed(blockrenderlayer);
                    Util.callMethod1(compiledchunk, "setLayerUsed", blockrenderlayer);
                }

                if (compiledchunk.isLayerStarted(blockrenderlayer)) {
                    //thiz.postRenderBlocks(blockrenderlayer, x, y, z, generator.getRegionRenderCacheBuilder().getWorldRendererByLayer(blockrenderlayer), compiledchunk);
                    Util.callMethod1(thiz, "postRenderBlocks", blockrenderlayer, x, y, z, generator.getRegionRenderCacheBuilder().getWorldRendererByLayer(blockrenderlayer), compiledchunk);
                }
            }
        }

        compiledchunk.setVisibility(lvt_9_1_.computeVisibility());

        ReentrantLock lockCompileTask = Util.getField(thiz, "lockCompileTask");
        Set<TileEntity> setTileEntities = Util.getField(thiz, "setTileEntities");
        RenderGlobal renderGlobal = Util.getField(thiz, "renderGlobal");

        lockCompileTask.lock();

        try {
            Set<TileEntity> set = Sets.newHashSet(lvt_10_1_);
            Set<TileEntity> set1 = Sets.newHashSet(setTileEntities);
            set.removeAll(setTileEntities);
            set1.removeAll(lvt_10_1_);
            setTileEntities.clear();
            setTileEntities.addAll(lvt_10_1_);
            renderGlobal.updateTileEntities(set1, set);
        } finally {
            lockCompileTask.unlock();
        }
    }

 

Note: the lines

 

if (block == Blocks.GOLD_ORE) {
    L.d("Gold confirmed");
}

 

Correctly detect when I place a gold block in the targeted area, so I got that going for me at least.

Posted

I can render a Tile entity with special renderer (like a chest) anywhere I want (currently even from another dimension), but blocks are just so much more complicated it seems.

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