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Posted

You don't need a baked model class to make ore glow in the dark.  You can do that with the json models just fine by setting "shade":"false" in the elements{} tag of the faces you don't want shaded.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You don't need a baked model class to make ore glow in the dark.  You can do that with the json models just fine by setting "shade":"false" in the elements{} tag of the faces you don't want shaded.

 

In my experience, that only works if the block also emits light. I think a custom baked model is needed if you want a fullbright block that doesn't emit light, but I don't really know that much about the rendering system.

 

Edit: Forgot some words.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

You don't need a baked model class to make ore glow in the dark.  You can do that with the json models just fine by setting "shade":"false" in the elements{} tag of the faces you don't want shaded.

 

In my experience, that only works if the block also emits light. I think a custom baked model if you want a fullbright block that doesn't emit light, but I don't really know that much about the rendering system.

 

 

That's right, I want the block to be bright without emitting light and the model baked worked, however have this problem with the shadow.

  • 9 months later...
Posted

Sorry for awakening an old thread but was trying to fix a similar issue myself.

 

Vec3d normal = v3.subtract(v2).crossProduct(v1.subtract(v2)).normalize();

 

Just leaving this here in case it helps someone searching for answers.

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