Posted October 1, 20169 yr Whilst updating, I created the code: //preinit for(Block block : labstuffBlocks) { if(labstuffBlocks.indexOf(block) == labstuffItemBlocks.size()) { ItemBlock item = new ItemBlock(block); item.setRegistryName(block.getRegistryName()); labstuffItemBlocks.add(item); ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory")); } } for(Item item : labstuffItems) { ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory")); } //init for(Block block : labstuffBlocks) { if(block.getRegistryName() != null) { block.setUnlocalizedName(block.getRegistryName().toString()); GameRegistry.register(block); Item item = labstuffItemBlocks.get(labstuffBlocks.indexOf(block)); GameRegistry.register(item); } } for(Item item : labstuffItems) { item.setUnlocalizedName(item.getRegistryName().getResourcePath()); if(item.getRegistryName() != null) GameRegistry.register(item); } And am adding blocks back in(through commented out declarations) one at a time. One block, say Manganese Ore, works great! Wonderful! But adding in more, say Copper Ore and the Circuit Design Table, causes an issue. First, Manganese Ore's itemblock is remapped to copper ore, leaving manganese ore and the table with no active itemblock model. All three have model files, and the blocks themselves render fine. What could cause this. In the past, also, I have used a hash map to store the Block to ItemBlock mappings, but thought this could be causing a block to grab the itemblock one earlier than it should(it wasn't) [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
October 1, 20169 yr Why did you create an ItemBlock map when you could just have a block map then when registering create the instance. Look at my block tutorial if you want i do something similar. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 1, 20169 yr Author I access the itemblocks in other places as well. there's a method already in place for that isn't there [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
October 1, 20169 yr I access the itemblocks in other places as well. there's a method already in place for that isn't there There is Item.getItemFromBlock(block) VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 1, 20169 yr Author Well I feel dumb Thanks [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
October 1, 20169 yr And am adding blocks back in(through commented out declarations) one at a time. One block, say Manganese Ore, works great! Wonderful! But adding in more, say Copper Ore and the Circuit Design Table, causes an issue. First, Manganese Ore's itemblock is remapped to copper ore... Are you creating a new world after each addition? Try stepping through your pre- and initialization methods in the debugger, paying attention to what's assigned where. Debugger stepping is much better than naked-eye code analysis for spotting run-time errors. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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