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Posted

OK so I'm either being incredibly thick or just plain blind but I can't for the life of me figure out how to call the stone variants when checking the item in my player's hand correctly. getStateFromMeta is deprecated (and only returned the wrong one anyway so that's useless...) so I was wondering if anyone can help me out?

Posted

Hi !

 

You compare the blockstate with Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.STONE). Here I put EnumType.STONE, other variants work the same way.

Posted

Thanks for the detailed reply Koward but I have already tried that for several hours now.

 

Here's a snippet of my code:

 

Item item = heldItem.getItem();

if (item == Item.getItemFromBlock(Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE)))

 

The error message states it needs a block and this code returns a BlockState which is incompatible.

 

You see my issue?

Posted

I'm sorry, I read your post too fast.

 

Use EntityPlayer : public ItemStack getHeldItemMainhand() (or Offhand if you want).

You get an ItemStack, which has a metadata value. Use ItemStack : public int getMetadata(), and compare it with the metadata of one of the BlockStone.EnumType you want (getMetadata() too).

 

This way, no deprecation at all, you're as ready as possible for the future.

Posted

Hi

 

@SwordKorn you can do it the way you were trying, it's just a bit more involved.

    ItemStack heldItem = entityPlayer.getHeldItemMainhand();
    IBlockState iBlockStateAndesite = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE);
    Item itemStone = Item.getItemFromBlock(Blocks.STONE);
    ItemStack itemStackAndesite = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateAndesite));  // see Block.getItem()
    boolean heldItemIsAndesite = ItemStack.areItemsEqual(heldItem, itemStackAndesite);

 

I think Koward's suggestion is probably clearer.

 

-TGG

 

Posted

Both excellent suggestions and I tried them both.

 

Sad to report it doesn't work though so I'll expand on my code for reference:

    @Override
    public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
        if (heldItem == null) {
            return false;
        }else{
            if (!world.isRemote) {
                if (world.getBlockState(pos) == BlockReg.tableBlock0.getDefaultState()) {
                    Item item = heldItem.getItem();

                    if (item == Item.getItemFromBlock(Blocks.COBBLESTONE)) {
                        world.setBlockState(pos, BlockReg.tableBlock1.getDefaultState());
                    }

                    if (item == Item.getItemFromBlock(Blocks.STONE)) {
                        world.setBlockState(pos, BlockReg.tableBlock2.getDefaultState());
                        System.out.println("Boolean is FALSE" + itemIsAndesite + itemIsGranite + itemIsDiorite);
                    }

                    if (item == Item.getItemFromBlock(Blocks.STONEBRICK)) {
                        world.setBlockState(pos, BlockReg.tableBlock3.getDefaultState());
                    }

                    /*if (itemIsAndesite) {
                        heldItem = andesite;
                        world.setBlockState(pos, BlockReg.tableBlock4.getDefaultState());
                        System.out.println(heldItem);
                    }

                    if (itemIsDiorite) {
                        world.setBlockState(pos, BlockReg.tableBlock5.getDefaultState());
                        System.out.println("Boolean is TRUE");
                    }

                    if (itemIsGranite) {
                        world.setBlockState(pos, BlockReg.tableBlock6.getDefaultState());
                        System.out.println("Boolean is TRUE");
                    }*/
                }
            }
            return true;
        }
    }

Posted

You are not comparing metadata from the stacks so what you are doing is hey is this a ston block which will be true for diorite andesite granite and smooth stone.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Well no, I'm not anymore. I took TheGreyGhost's code advice and implemented that to no avail so I removed that block of code.

 

Sufficed to say; when I was using that code the boolean states never switched from false defaulting to the main STONE conditional.

Posted

Oh sorry diesie... I will. Let me rewrite it and I'll modify this post when I've reimplemented everything

 

EDIT

    @Override
    public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
        if (heldItem == null) {
            return false;
        }else{
            if (!world.isRemote) {
                if (world.getBlockState(pos) == BlockReg.tableBlock0.getDefaultState()) {
                    Item item = heldItem.getItem();
                    heldItem = player.getHeldItemMainhand();

                    IBlockState iBlockStateAndesite = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE);
                    IBlockState iBlockStateGranite = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE);
                    IBlockState iBlockStateDiorite = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE);

                    Item itemStone = Item.getItemFromBlock(Blocks.STONE);

                    ItemStack andesite = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateAndesite));
                    ItemStack granite = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateGranite));
                    ItemStack diorite = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateDiorite));

                    boolean itemIsAndesite = ItemStack.areItemsEqual(heldItem, andesite);
                    boolean itemIsGranite = ItemStack.areItemsEqual(heldItem, granite);
                    boolean itemIsDiorite = ItemStack.areItemsEqual(heldItem, diorite);

                    if (item == Item.getItemFromBlock(Blocks.COBBLESTONE)) {
                        world.setBlockState(pos, BlockReg.tableBlock1.getDefaultState());
                    }

                    if (item == Item.getItemFromBlock(Blocks.STONE)) {
                        world.setBlockState(pos, BlockReg.tableBlock2.getDefaultState());
                        System.out.println(itemIsAndesite + " " + itemIsGranite + " " + itemIsDiorite);
                    }

                    if (item == Item.getItemFromBlock(Blocks.STONEBRICK)) {
                        world.setBlockState(pos, BlockReg.tableBlock3.getDefaultState());
                    }

                    if (itemIsAndesite) {
                        world.setBlockState(pos, BlockReg.tableBlock4.getDefaultState());
                        System.out.println("Boolean is TRUE");
                    }

                    if (itemIsDiorite) {
                        world.setBlockState(pos, BlockReg.tableBlock5.getDefaultState());
                        System.out.println("Boolean is TRUE");
                    }

                    if (itemIsGranite) {
                        world.setBlockState(pos, BlockReg.tableBlock6.getDefaultState());
                        System.out.println("Boolean is TRUE");
                    }
                }
            }
            return true;
        }
    }

Posted

I just tried that and it came up with an interesting behaviour!

 

All the other block types didn't work at all and normal Stone called them all so that was fun!

 

Trying to work around that as I speak.

Posted
            if (!world.isRemote) {
                if (world.getBlockState(pos) == BlockReg.tableBlock0.getDefaultState()) {
                    Item item = heldItem.getItem();

                    IBlockState iBlockStateStone = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.STONE);
                    IBlockState iBlockStateAndesite = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE);
                    IBlockState iBlockStateGranite = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE);
                    IBlockState iBlockStateDiorite = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE);

                    Item itemStone = Item.getItemFromBlock(Blocks.STONE);

                    ItemStack stone = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateStone));
                    ItemStack andesite = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateAndesite));
                    ItemStack granite = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateGranite));
                    ItemStack diorite = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateDiorite));

                    boolean itemIsStone = ItemStack.areItemsEqual(heldItem, stone);
                    boolean itemIsAndesite = ItemStack.areItemsEqual(heldItem, andesite);
                    boolean itemIsGranite = ItemStack.areItemsEqual(heldItem, granite);
                    boolean itemIsDiorite = ItemStack.areItemsEqual(heldItem, diorite);

                    if (item == Item.getItemFromBlock(Blocks.COBBLESTONE)) {
                        world.setBlockState(pos, BlockReg.tableBlock1.getDefaultState());
                    }

                    if (itemIsStone) {
                        world.setBlockState(pos, BlockReg.tableBlock2.getDefaultState());
                    }

                    if (itemIsAndesite) {
                        world.setBlockState(pos, BlockReg.tableBlock4.getDefaultState());
                        System.out.println("Boolean is TRUE");
                    }

                    if (itemIsGranite) {
                        world.setBlockState(pos, BlockReg.tableBlock6.getDefaultState());
                        System.out.println("Boolean is TRUE");
                    }

                    if (itemIsDiorite) {
                        world.setBlockState(pos, BlockReg.tableBlock5.getDefaultState());
                        System.out.println("Boolean is TRUE");
                    }

                    if (item == Item.getItemFromBlock(Blocks.STONEBRICK)) {
                        world.setBlockState(pos, BlockReg.tableBlock3.getDefaultState());
                    }
                }
            }
            return true;
        }

Posted

It doesn't. This way causes the bug I described above.

 

Using this method, only regular stone will activate ALL the booleans, and no other variant accesses their relevant boolean firing them all as false.

 

It's a weird one for sure!

Posted

Well actually... now that I think about it...

 

Every ItemStack variant calls on itemStone which only checks for the default state of Stone in the player's hand. Therefore calling on itemStone may make them only actve when the default variant is located. In which case, I'm back to square one more or less.

Posted

Well I have deduced that:

                    Item itemStone = Item.getItemFromBlock(Blocks.STONE);

May be the reason only the default state activates all booleans. I came to this conclusion when I looked at:

                    ItemStack stone = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateStone));
                    ItemStack andesite = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateAndesite));
                    ItemStack granite = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateGranite));
                    ItemStack diorite = new ItemStack(itemStone, Blocks.STONE.damageDropped(iBlockStateDiorite));

As you can see, every instance of the ItemStack calls on the default variant and as my IDE so kindly pointed out;

 

"Argument 'itemStone' might be null"

Posted

So... OH I get you!

 

So the metadata is returning the stack size! That makes perfect sense now I think about it! Good catch Diesie!

 

Hmm... so now it comes down to a way to simply ignore that value or set it to an integer value that just fills in a value based on reading the stack size in the slot.

 

I'll do some more messing around and let you know what I come up with.

Posted

Well that was incredibly simple once you pointed that out diesie!

 

Here's my code for people wanting to know how I made this work and I'm marking this as solved! Thanks very much everyone for all your help!

 

    @Override
    public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
        if (heldItem == null) {
            return false;
        }else{
            if (!world.isRemote) {
                if (!player.capabilities.isCreativeMode) {
                    if (world.getBlockState(pos) == BlockReg.tableBlock0.getDefaultState()) {
                        Item item = heldItem.getItem();

                        IBlockState iBlockStateStone = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.STONE);
                        IBlockState iBlockStateAndesite = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE);
                        IBlockState iBlockStateGranite = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE);
                        IBlockState iBlockStateDiorite = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE);

                        Item itemStone = Item.getItemFromBlock(Blocks.STONE);

                        ItemStack stone = new ItemStack(itemStone, 1, Blocks.STONE.damageDropped(iBlockStateStone));
                        ItemStack andesite = new ItemStack(itemStone, 1, Blocks.STONE.damageDropped(iBlockStateAndesite));
                        ItemStack granite = new ItemStack(itemStone, 1, Blocks.STONE.damageDropped(iBlockStateGranite));
                        ItemStack diorite = new ItemStack(itemStone, 1, Blocks.STONE.damageDropped(iBlockStateDiorite));

                        boolean itemIsStone = ItemStack.areItemsEqual(heldItem, stone);
                        boolean itemIsAndesite = ItemStack.areItemsEqual(heldItem, andesite);
                        boolean itemIsGranite = ItemStack.areItemsEqual(heldItem, granite);
                        boolean itemIsDiorite = ItemStack.areItemsEqual(heldItem, diorite);

                        if (item == Item.getItemFromBlock(Blocks.COBBLESTONE)) {
                            world.setBlockState(pos, BlockReg.tableBlock1.getDefaultState());
                            heldItem.stackSize -= 1;
                        }

                        if (itemIsStone) {
                            world.setBlockState(pos, BlockReg.tableBlock2.getDefaultState());
                            heldItem.stackSize -= 1;
                        }

                        if (itemIsAndesite) {
                            world.setBlockState(pos, BlockReg.tableBlock4.getDefaultState());
                            heldItem.stackSize -= 1;
                            System.out.println("Boolean is TRUE");
                        }

                        if (itemIsGranite) {
                            world.setBlockState(pos, BlockReg.tableBlock6.getDefaultState());
                            heldItem.stackSize -= 1;
                            System.out.println("Boolean is TRUE");
                        }

                        if (itemIsDiorite) {
                            world.setBlockState(pos, BlockReg.tableBlock5.getDefaultState());
                            heldItem.stackSize -= 1;
                            System.out.println("Boolean is TRUE");
                        }

                        if (item == Item.getItemFromBlock(Blocks.STONEBRICK)) {
                            world.setBlockState(pos, BlockReg.tableBlock3.getDefaultState());
                            heldItem.stackSize -= 1;
                        }
                    }
                }
            }
            return true;
        }
    }

Posted

Now you can move your 4 IBlockState's to the class level, adding static and final attributes (It's really not necessary to construct them every time that method is called). Likewise the item-stacks.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation         CRYPT32.dll:Crypto API32:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         CRYPTBASE.dll:Base cryptographic API DLL:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         CRYPTSP.dll:Cryptographic Service Provider API:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         DBGHELP.DLL:Windows Image Helper:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         DEVOBJ.dll:Device Information Set DLL:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         DNSAPI.dll:DNS Client API DLL:10.0.26100.1591 (WinBuild.160101.0800):Microsoft Corporation         GDI32.dll:GDI Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         GLU32.dll:OpenGL Utility Library DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         HID.DLL:Hid User Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         IPHLPAPI.DLL:IP Helper API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         IntelControlLib.dll:Intel Graphics Control Lib Runtime:1.0.200:         KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         MMDevApi.dll:MMDevice API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         MSASN1.dll:ASN.1 Runtime APIs:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         MSCTF.dll:MSCTF Server DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         MessageBus.dll:NVIDIA Message Bus::NVIDIA Corporation        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Corporation         Pdh.dll:Windows Performance Data Helper DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         RPCRT4.dll:Remote Procedure Call Runtime:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         SETUPAPI.dll:Windows Setup API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         SHCORE.dll:SHCORE:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         SHELL32.dll:Windows Shell Common Dll:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         UMPDC.dll:User Mode Power Dependency Coordinator:10.0.26100.1301 (WinBuild.160101.0800):Microsoft Corporation         USER32.dll:Multi-User Windows USER API Client DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         USERENV.dll:Userenv:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         VCRUNTIME140.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         VERSION.dll:Version Checking and File Installation Libraries:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         WINHTTP.dll:Windows HTTP Services:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         WINMM.dll:MCI API DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         WINSTA.dll:Winstation Library:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         WINTRUST.dll:Microsoft Trust Verification APIs:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         WS2_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         WindowsCodecs.dll:Microsoft Windows Codecs Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         XINPUT9_1_0.dll:XNA Common Controller:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         amsi.dll:Anti-Malware Scan Interface:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         apphelp.dll:Application Compatibility Client Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         bcrypt.dll:Windows Cryptographic Primitives Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         cfgmgr32.dll:Configuration Manager DLL:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation         combase.dll:Microsoft COM for Windows:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         cryptnet.dll:Crypto Network Related API:10.0.26100.3624 (WinBuild.160101.0800):Microsoft Corporation         d3d11.dll:Direct3D 11 Runtime:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         d3dcompiler_47_64.dll:Direct3D HLSL Compiler for Redistribution:6.3.9600.16384 (winblue_rtm.130821-1623):Microsoft Corporation         dbgcore.DLL:Windows Core Debugging Helpers:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         dcomp.dll:Microsoft DirectComposition Library:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc.DLL:DHCP Client Service:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc6.DLL:DHCPv6 Client:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         dinput8.dll:Microsoft DirectInput:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         directxdatabasehelper.dll:DirectXDatabaseHelper:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         drvstore.dll:Driver Store API:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         dwmapi.dll:Microsoft Desktop Window Manager API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         dxcore.dll:DXCore:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         dxgi.dll:DirectX Graphics Infrastructure:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         extnet.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         fastprox.dll:WMI Custom Marshaller:10.0.26100.3624 (WinBuild.160101.0800):Microsoft Corporation         fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.26100.3915 (WinBuild.160101.0800):Microsoft Corporation         gdi32full.dll:GDI Client DLL:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW         gpapi.dll:Group Policy Client API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         icm32.dll:Microsoft Color Management Module (CMM):10.0.26100.2314 (WinBuild.160101.0800):Microsoft Corporation         igc1464.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:31.0.101.5592:Intel Corporation         igc64.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:31.0.101.5592:Intel Corporation         igd10iumd64.dll:User Mode Driver for Intel(R) Graphics Technology:31.0.101.5592:Intel Corporation         igd10um64xe.DLL:User Mode Driver for Intel(R) Graphics Technology:31.0.101.5592:Intel Corporation         igdgmm64.dll:User Mode Driver for Intel(R) Graphics Technology:31.0.101.5592:Intel Corporation         imagehlp.dll:Windows NT Image Helper:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         inputhost.dll:InputHost:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         java.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         javaw.exe:OpenJDK Platform binary:17.0.15.0:Microsoft         jemalloc.dll         jimage.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         jli.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         jna16049269642719639181.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA)         jsvml.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         jvm.dll:OpenJDK 64-Bit server VM:17.0.15.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         mdnsNSP.dll:Bonjour Namespace Provider:3,1,0,1:Apple Inc.         mscms.dll:Microsoft Color Matching System DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:E-mail Naming Shim Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Windows NCrypt Router:10.0.26100.1591 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nlansp_c.dll:NLA Namespace Service Provider DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntdll.dll:NT Layer DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT MARTA provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         nvapi64.dll:NVIDIA NVAPI Library, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvgpucomp64.dll:NVIDIA GPU Compiler Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvldumdx.dll:NVIDIA Driver Loader, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvoglv64.dll:NVIDIA Compatible OpenGL ICD:32.0.15.6614:NVIDIA Corporation         nvppex.dll:NVIDIA Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvspcap64.dll:NVIDIA Game Proxy 8FileVersion  1:11.0.4.159  8Produc:NVIDIA Corporation  L$FileDescriptio         nvwgf2umx.dll:NVIDIA D3D10 Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         opengl32.dll:OpenGL Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         opus4j.dll         perfos.dll:Windows System Performance Objects DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         pfclient.dll:SysMain Client:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         sapi.dll:Speech API:5.3.29131.00 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Shell Light-weight Utility Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         sunmscapi.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         symamsi.dll:Symantec AMSI provider:15.7.14.32:Broadcom         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Microsoft UxTheme Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         wbemcomn.dll:WMI:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         wbemprox.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         wbemsvc.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         win32u.dll:Win32u:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.staterepositorycore.dll:Windows StateRepository API Core:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Microsoft WinRT Storage API:10.0.26100.1457 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.26100.1882 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Windows Base Types DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wldp.dll:Windows Lockdown Policy:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.26100.4061 (WinBuild.160101.0800):Microsoft Corporation         wshunix.dll:AF_UNIX Winsock2 Helper DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:Microsoft Common Controller API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.15.0:Microsoft Stacktrace:     at knot//net.minecraft.client.main.Main.main(Main.java:211)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 11 (amd64) version 10.0     Java Version: 17.0.15, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 459466240 bytes (438 MiB) / 1612709888 bytes (1538 MiB) up to 4294967296 bytes (4096 MiB)     CPUs: 12     Processor Vendor: GenuineIntel     Processor Name: 13th Gen Intel(R) Core(TM) i5-13420H     Identifier: Intel64 Family 6 Model 186 Stepping 2     Microarchitecture: unknown     Frequency (GHz): 2.61     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 12     Graphics card #0 name: Intel(R) UHD Graphics     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 2048.00     Graphics card #0 deviceId: 0xa7a8     Graphics card #0 versionInfo: DriverVersion=31.0.101.5592     Graphics card #1 name: NVIDIA GeForce RTX 4050 Laptop GPU     Graphics card #1 vendor: NVIDIA (0x10de)     Graphics card #1 VRAM (MB): 4095.00     Graphics card #1 deviceId: 0x28a1     Graphics card #1 versionInfo: DriverVersion=32.0.15.6614     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 28382.02     Virtual memory used (MB): 27525.00     Swap memory total (MB): 12294.35     Swap memory used (MB): 1504.46     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m     Fabric Mods:          appleskin: AppleSkin 2.5.1+mc1.20         architectury: Architectury 9.2.14         bettervillage: Better village 3.3.1         citresewn: CIT Resewn 1.2.2+1.20.1             citresewn-defaults: CIT Resewn: Defaults 1.2.2+1.20.1         cloth-config: Cloth Config v11 11.1.136             cloth-basic-math: cloth-basic-math 0.6.1         continuity: Continuity 3.0.0+1.20.1         create: Create 0.5.1-j-build.1631+mc1.20.1             com_google_code_findbugs_jsr305: jsr305 3.0.2             flywheel: Flywheel 0.6.11-4             forgeconfigapiport: Forge Config API Port 8.0.0             milk: Milk Lib 1.2.60                 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2             porting_lib_accessors: Porting Lib Accessors 2.3.8+1.20.1             porting_lib_base: Porting Lib Base 2.3.8+1.20.1                 porting_lib_attributes: Porting Lib Attributes 2.3.8+1.20.1                 porting_lib_common: Porting Lib Common 2.3.8+1.20.1                 porting_lib_gui_utils: Porting Lib Gui Utils 2.3.8+1.20.1                 porting_lib_utility: Porting Lib Utility 2.3.8+1.20.1             porting_lib_brewing: Porting Lib Brewing 2.3.8+1.20.1             porting_lib_client_events: Porting Lib Client Events 2.3.8+1.20.1                 porting_lib_core: Porting Lib Core 2.3.8+1.20.1             porting_lib_entity: Porting Lib Entity 2.3.8+1.20.1                 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.8+1.20.1             porting_lib_extensions: Porting Lib Extensions 2.3.8+1.20.1             porting_lib_models: Porting Lib Models 2.3.8+1.20.1                 porting_lib_fluids: Porting Lib Fluids 2.3.8+1.20.1                 porting_lib_model_loader: Porting Lib Model Loader 2.3.8+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.8+1.20.1             porting_lib_obj_loader: Porting Lib Obj Loader 2.3.8+1.20.1             porting_lib_tags: Porting Lib Tags 3.0             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.8+1.20.1             porting_lib_transfer: Porting Lib Transfer 2.3.8+1.20.1             reach-entity-attributes: Reach Entity Attributes 2.4.0             registrate-fabric: Registrate for Fabric 1.3.79-MC1.20.1                 porting_lib_data: Porting Lib Data 2.1.1090+1.20                     porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20                 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20                     porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20         createdeco: Create Deco 2.0.2-1.20.1-fabric         cupboard: cupboard 1.20.1-2.7         dashloader: DashLoader 5.0.0-beta.2+1.20.0             com_github_luben_zstd-jni: zstd-jni 1.5.2-2             dev_notalpha_taski: Taski 2.1.0             dev_quantumfusion_hyphen: Hyphen 0.4.0-rc.3         ecologics: Ecologics 2.2.2         entityculling: EntityCulling 1.8.1             transition: TRansition 1.0.3             trender: TRender 1.0.5         fabric-api: Fabric API 0.92.6+1.20.1             fabric-api-base: Fabric API Base 0.4.32+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.37+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.14+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.12+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.3+924f046a77             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.42+1802ada577             fabric-client-tags-api-v1: Fabric Client Tags 1.1.3+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.35+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.14+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.52+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.67+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.13+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.6+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.20+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.2+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.7+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.55+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.5+13a40c6677             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.64+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.41+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.29+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.14+1802ada577             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.38+1802ada577             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.36+df3654b377             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.23+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.3+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.47+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.10+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.52+1802ada577             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.4+1802ada577             fabric-models-v0: Fabric Models (v0) 0.4.3+9386d8a777             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.14+a158aa0477             fabric-networking-v0: Fabric Networking (v0) 0.3.54+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.5+e35120df77             fabric-particles-v1: Fabric Particles (v1) 1.1.3+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.24+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.6+1802ada577             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.2+1802ada577             fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.3+85287f9f77             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.47+df3654b377             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.39+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.29+1802ada577             fabric-rendering-v0: Fabric Rendering (v0) 1.1.50+df3654b377             fabric-rendering-v1: Fabric Rendering (v1) 3.0.9+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.9+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.12+fb82e9d777             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.9+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.33+1802ada577             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.14+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.6+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.2+1802ada577         fabricloader: Fabric Loader 0.16.14             mixinextras: MixinExtras 0.4.1         farmersdelight: Farmer's Delight 1.20.1-2.4.0+refabricated             mm: Manningham Mills 2.3             porting_lib_config: Porting Lib Config 2.3.8+1.20.1             porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.8+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.8+1.20.1             porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.8+1.20.1         farsight: Farsight Mod 1.20.1-4.3             org_jctools_jctools-core: jctools-core 4.0.1         handcrafted: Handcrafted 3.0.6         immediatelyfast: ImmediatelyFast 1.5.1+1.20.4             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.36+mc1.20.1         iris: Iris 1.7.6+mc1.20.1             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 17         lambdynlights: LambDynamicLights 4.1.3+1.20.1             lambdynlights_api: LambDynamicLights (API) 4.1.3+1.20.1                 yumi-commons-collections: Yumi Commons: Collections 1.0.0-alpha.12                 yumi-commons-core: Yumi Commons: Core 1.0.0-alpha.12                 yumi-commons-event: Yumi Commons: Event 1.0.0-alpha.12             pride: Pride Lib 1.2.0+1.19.4             spruceui: SpruceUI 6.2.1+1.20         libraryferret: Library ferret 4.0.0         litematica: Litematica 0.15.4         lithium: Lithium 0.11.3         malilib: MaLiLib 0.16.3         minecraft: Minecraft 1.20.1         modmenu: Mod Menu 7.2.2         moonlight: Moonlight 1.20-2.14.13         no_fog: No Fog 1.3.6+1.16.5-1.21         railways: Create: Steam 'n' Rails 1.6.9+fabric-mc1.20.1         regions_unexplored: Regions Unexplored 0.5.6+1.20.1         resourcefullib: Resourceful Lib 2.1.29             com_teamresourceful_bytecodecs: bytecodecs 1.0.2             com_teamresourceful_yabn: yabn 1.0.3         sodium: Sodium 0.5.13+mc1.20.1         sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.12         starlight: Starlight 1.1.2+fabric.dbc156f         supplementaries: Supplementaries 1.20-3.1.36             mixinsquared: MixinSquared 0.1.1         terrablender: TerraBlender 3.0.1.10             com_electronwill_night-config_core: core 3.6.7             com_electronwill_night-config_toml: toml 3.6.7         twigs: Twigs 3.1.0         voicechat: Simple Voice Chat 1.20.1-2.5.34     Loaded Shaderpack: (off)     Flywheel Backend: Uninitialized     Launched Version: fabric-loader-0.16.14-1.20.1     Backend library: LWJGL version 3.3.1 SNAPSHOT     Backend API: NVIDIA GeForce RTX 4050 Laptop GPU/PCIe/SSE2 GL version 3.2.0 NVIDIA 566.14, NVIDIA Corporation     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'fabric'     Type: Client (map_client.txt)     CPU: 12x 13th Gen Intel(R) Core(TM) i5-13420H
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