Posted October 8, 20169 yr Hello, I've searched far and wide but i am at a lost. I am making a new block which uses the leaf texture. How would I got about adjusting the color so it's not grey and is the color of leaves in the surrounding biome? So far i've tried @Override public boolean recolorBlock(World world, BlockPos pos, EnumFacing side, EnumDyeColor color) { return super.recolorBlock(world, pos, side, color.GREEN); } And that's not working, I can't find any other methods though.
October 8, 20169 yr Hello, I've searched far and wide but i am at a lost. I am making a new block which uses the leaf texture. How would I got about adjusting the color so it's not grey and is the color of leaves in the surrounding biome? So far i've tried @Override public boolean recolorBlock(World world, BlockPos pos, EnumFacing side, EnumDyeColor color) { return super.recolorBlock(world, pos, side, color.GREEN); } And that's not working, I can't find any other methods though. I dont have any code at the moment so I cant tell you what to do exactly, but look at how BlockLeaves works. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 8, 20169 yr Author BlockLeaves contains nothing for colourizing. I did try including this just after my block registration but that didn't seem to work. registerBlock(FenceLeaves); BlockColors bc = new BlockColors(); bc.registerBlockColorHandler(new IBlockColor() { @Override public int colorMultiplier(IBlockState state, IBlockAccess worldIn, BlockPos pos, int tintIndex) { return worldIn != null && pos != null ? BiomeColorHelper.getFoliageColorAtPos(worldIn, pos) : ColorizerFoliage.getFoliageColorBasic(); } }, new Block[] { BetterMCBlocks.FenceLeaves });
October 8, 20169 yr You have to register a custom IBlockColor implementation using Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler(IBlockColor) . Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
October 9, 20169 yr Author this is what I have so far public class ClientProxy implements CommonProxy { //Calling ONLY on client side @Override public void init() { BetterMCItems.registerRenders(); BetterMCBlocks.registerRenders(); BetterMCTools.registerRenders(); Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler(new IBlockColor() { @Override public int colorMultiplier(IBlockState state, IBlockAccess worldIn, BlockPos pos, int tintIndex) { return worldIn.getBiomeGenForCoords(pos).getFoliageColorAtPos(pos); } }, BetterMCBlocks.FenceLeaves); } It is still however showing the texture as the grey leaves. Would I need to update anything with my json? I'm a little stumped
October 9, 20169 yr You need to specify a tint index for each face of the model you want to colour at runtime, see the wiki for the full model format. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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