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[1.8.9] Throwable Item dont work :/


terraya

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hello guys,

 

i got a small problem,

 

i cannot find a small solution for "setBlock" ...

 

and for

 

      int x = par1MovingObjectPosition.blockX;

      int y = par1MovingObjectPosition.blockY;

      int z = par1MovingObjectPosition.blockZ;

 

also not ... x.x

 

 

public class IceBall extends EntityThrowable
{
  public IceBall(World par1World)
  {
    super(par1World);
  }
  
  public IceBall(World par1World, EntityPlayer par3EntityPlayer)
  {
    super(par1World, par3EntityPlayer);
  }
  
  public IceBall(World par1World, double par2, double par4, double par6)
  {
    super(par1World, par2, par4, par6);
  }
  
  public int ticks = 20;
  
  public void onEntityUpdate()
  {
    if (this.ticks <= 0)
    {
      this.ticks = 20;
      setDead();
    }
    else
    {
      this.ticks -= 1;
    }
  }
  
  protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
  {
    if (par1MovingObjectPosition.entityHit != null)
    {
      double x = 0.0D;
      double y = 0.0D;
      double z = 0.0D;
      
      EntityLivingBase living = (EntityLivingBase)par1MovingObjectPosition.entityHit;
      
      living.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 300, 3000));
      
      x = par1MovingObjectPosition.entityHit.posX;
      y = par1MovingObjectPosition.entityHit.posY;
      z = par1MovingObjectPosition.entityHit.posZ;
      
      this.worldObj.setBlock((int)x, (int)y + 2, (int)z, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x + 1, (int)y + 2, (int)z, Blocks.packed_ice);
      this.worldObj.setBlock((int)x - 1, (int)y + 2, (int)z, Blocks.packed_ice);
      this.worldObj.setBlock((int)x, (int)y + 2, (int)z + 1, Blocks.packed_ice);
      this.worldObj.setBlock((int)x, (int)y + 2, (int)z - 1, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x + 1, (int)y + 2, (int)z + 1, Blocks.packed_ice);
      this.worldObj.setBlock((int)x + 1, (int)y + 2, (int)z - 1, Blocks.packed_ice);
      this.worldObj.setBlock((int)x - 1, (int)y + 2, (int)z + 1, Blocks.packed_ice);
      this.worldObj.setBlock((int)x - 1, (int)y + 2, (int)z - 1, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x + 2, (int)y + 1, (int)z, Blocks.packed_ice);
      this.worldObj.setBlock((int)x + 2, (int)y, (int)z, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x - 2, (int)y + 1, (int)z, Blocks.packed_ice);
      this.worldObj.setBlock((int)x - 2, (int)y, (int)z, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x, (int)y + 1, (int)z + 2, Blocks.packed_ice);
      this.worldObj.setBlock((int)x, (int)y, (int)z + 2, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x, (int)y + 1, (int)z - 2, Blocks.packed_ice);
      this.worldObj.setBlock((int)x, (int)y, (int)z - 2, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x + 2, (int)y + 1, (int)z + 1, Blocks.packed_ice);
      this.worldObj.setBlock((int)x + 2, (int)y, (int)z + 1, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x + 2, (int)y + 1, (int)z - 1, Blocks.packed_ice);
      this.worldObj.setBlock((int)x + 2, (int)y, (int)z - 1, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x - 1, (int)y + 1, (int)z + 2, Blocks.packed_ice);
      this.worldObj.setBlock((int)x - 1, (int)y, (int)z + 2, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x + 1, (int)y + 1, (int)z + 2, Blocks.packed_ice);
      this.worldObj.setBlock((int)x + 1, (int)y, (int)z + 2, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x - 2, (int)y + 1, (int)z + 1, Blocks.packed_ice);
      this.worldObj.setBlock((int)x - 2, (int)y, (int)z + 1, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x - 2, (int)y + 1, (int)z - 1, Blocks.packed_ice);
      this.worldObj.setBlock((int)x - 2, (int)y, (int)z - 1, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x - 1, (int)y + 1, (int)z - 2, Blocks.packed_ice);
      this.worldObj.setBlock((int)x - 1, (int)y, (int)z - 2, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x + 1, (int)y + 1, (int)z - 2, Blocks.packed_ice);
      this.worldObj.setBlock((int)x + 1, (int)y, (int)z - 2, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x + 2, (int)y + 1, (int)z + 2, Blocks.packed_ice);
      this.worldObj.setBlock((int)x + 2, (int)y, (int)z + 2, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x - 2, (int)y + 1, (int)z + 2, Blocks.packed_ice);
      this.worldObj.setBlock((int)x - 2, (int)y, (int)z + 2, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x + 2, (int)y + 1, (int)z - 2, Blocks.packed_ice);
      this.worldObj.setBlock((int)x + 2, (int)y, (int)z - 2, Blocks.packed_ice);
      
      this.worldObj.setBlock((int)x - 2, (int)y + 1, (int)z - 2, Blocks.packed_ice);
      this.worldObj.setBlock((int)x - 2, (int)y, (int)z - 2, Blocks.packed_ice);
      
      par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, getThrower()), 5.0F);
    }
    if (!this.worldObj.isRemote)
    {
      int x = par1MovingObjectPosition.blockX;
      int y = par1MovingObjectPosition.blockY;
      int z = par1MovingObjectPosition.blockZ;
      
      this.worldObj.setBlock(x, y + 2, z, Blocks.packed_ice);
      
      this.worldObj.setBlock(x, y + 2, z, Blocks.packed_ice);
      
      this.worldObj.setBlock(x + 1, y + 2, z, Blocks.packed_ice);
      this.worldObj.setBlock(x - 1, y + 2, z, Blocks.packed_ice);
      this.worldObj.setBlock(x, y + 2, z + 1, Blocks.packed_ice);
      this.worldObj.setBlock(x, y + 2, z - 1, Blocks.packed_ice);
      
      this.worldObj.setBlock(x + 1, y + 2, z + 1, Blocks.packed_ice);
      this.worldObj.setBlock(x + 1, y + 2, z - 1, Blocks.packed_ice);
      this.worldObj.setBlock(x - 1, y + 2, z + 1, Blocks.packed_ice);
      this.worldObj.setBlock(x - 1, y + 2, z - 1, Blocks.packed_ice);
      
      this.worldObj.setBlock(x + 2, y + 1, z, Blocks.packed_ice);
      this.worldObj.setBlock(x + 2, y, z, Blocks.packed_ice);
      
      this.worldObj.setBlock(x - 2, y + 1, z, Blocks.packed_ice);
      this.worldObj.setBlock(x - 2, y, z, Blocks.packed_ice);
      
      this.worldObj.setBlock(x, y + 1, z + 2, Blocks.packed_ice);
      this.worldObj.setBlock(x, y, z + 2, Blocks.packed_ice);
      
      this.worldObj.setBlock(x, y + 1, z - 2, Blocks.packed_ice);
      this.worldObj.setBlock(x, y, z - 2, Blocks.packed_ice);
      
      this.worldObj.setBlock(x + 2, y + 1, z + 1, Blocks.packed_ice);
      this.worldObj.setBlock(x + 2, y, z + 1, Blocks.packed_ice);
      
      this.worldObj.setBlock(x + 2, y + 1, z - 1, Blocks.packed_ice);
      this.worldObj.setBlock(x + 2, y, z - 1, Blocks.packed_ice);
      
      this.worldObj.setBlock(x - 1, y + 1, z + 2, Blocks.packed_ice);
      this.worldObj.setBlock(x - 1, y, z + 2, Blocks.packed_ice);
      
      this.worldObj.setBlock(x + 1, y + 1, z + 2, Blocks.packed_ice);
      this.worldObj.setBlock(x + 1, y, z + 2, Blocks.packed_ice);
      
      this.worldObj.setBlock(x - 2, y + 1, z + 1, Blocks.packed_ice);
      this.worldObj.setBlock(x - 2, y, z + 1, Blocks.packed_ice);
      
      this.worldObj.setBlock(x - 2, y + 1, z - 1, Blocks.packed_ice);
      this.worldObj.setBlock(x - 2, y, z - 1, Blocks.packed_ice);
      
      this.worldObj.setBlock(x - 1, y + 1, z - 2, Blocks.packed_ice);
      this.worldObj.setBlock(x - 1, y, z - 2, Blocks.packed_ice);
      
      this.worldObj.setBlock(x + 1, y + 1, z - 2, Blocks.packed_ice);
      this.worldObj.setBlock(x + 1, y, z - 2, Blocks.packed_ice);
      
      this.worldObj.setBlock(x + 2, y + 1, z + 2, Blocks.packed_ice);
      this.worldObj.setBlock(x + 2, y, z + 2, Blocks.packed_ice);
      
      this.worldObj.setBlock(x - 2, y + 1, z + 2, Blocks.packed_ice);
      this.worldObj.setBlock(x - 2, y, z + 2, Blocks.packed_ice);
      
      this.worldObj.setBlock(x + 2, y + 1, z - 2, Blocks.packed_ice);
      this.worldObj.setBlock(x + 2, y, z - 2, Blocks.packed_ice);
      
      this.worldObj.setBlock(x - 2, y + 1, z - 2, Blocks.packed_ice);
      this.worldObj.setBlock(x - 2, y, z - 2, Blocks.packed_ice);
      
      setDead();
    }
  }
}

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That's because setBlock(x, y, z, block) is now setBlockState(BlockPos, IBlockState)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Individual x/y/z block coordinates have been replaced by

BlockPos

objects.

Block

and metadata arguments have been replaced by

IBlockState

arguments.

 

Use

World#setBlockState

to set a block in the world. Use

Block#getDefaultState

to get the default

IBlockState

of a

Block

and then chain

IBlockState#withProperty

calls to get an

IBlockState

with each

IProperty

set to the appropriate value.

 

Use

MovingObjectPosition#getBlockPos

to get the

BlockPos

that was hit by the raytrace.

 

Forge's documentation has an introduction to block states here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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