Jump to content

[SOLVED] Generating an IBlockState based on an item in the player's hotbar


Recommended Posts

I want to place blocks (like colored wool) in my players hotbar and then make use of those items in my code.  Using code similar to below, I can easily generate a block or IBlockState from an item in the players Inventory.  However, I haven't been able to get the properties.  For example, if the item in question is a piece of colored wool, my code below only generates a white piece of wool.


Does anyone know how to figure out the properties of an item in a players Inventory?  I know how to set the properties, I simply don't know how to figure out what the properties of an Item are.


Item testItem = player.inventory.mainInventory[0].getItem();
Block testBlock = Block.getBlockFromItem(player.inventory.mainInventory[0].getItem());
IBlockState iState = testBlock.getDefaultState();

Link to comment
Share on other sites

You need to look at the item's metadata and convert from meta to state.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Using the meta data did the trick.  The code below produces the correct IBlockState.


Please note that the code below does not do any error checking.  It's just a proof of concept to access the meta data of a player inventory item.  Code is needed to check that the inventory slot has something in it and that the item can be converted to a block.


Block testBlock = Block.getBlockFromItem(player.inventory.mainInventory[0].getItem());
int a = player.inventory.mainInventory[0].getMetadata();
sender.addChatMessage(new TextComponentString(TextFormatting.GREEN + "Meta Data " + testBlock.getStateFromMeta(a)));


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.