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Posted

Ok i want to set a texture to my item but how?

 

code of item:

 

package item;

import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import reference.Reference;

public class itemXelaMod extends Item {

public itemXelaMod() 
{
	super();
}


@Override

public String getUnlocalizedName() 
{
	return String.format("item.%s%s", Reference.MOD_ID.toLowerCase() +  ":", getUnwrappedUnlocalizedName(super.getUnlocalizedName()));
}

@Override

public String getUnlocalizedName(ItemStack itemstack)
{
	return String.format("item.%s%s", Reference.MOD_ID.toLowerCase() + ":", getUnwrappedUnlocalizedName(super.getUnlocalizedName()));

}



private Object getUnwrappedUnlocalizedName(String unlocalizedName) {

	return unlocalizedName.substring(unlocalizedName.indexOf(".")+ 1);
}
}

 

 

package item;

public class itemHoja extends itemXelaMod {

public itemHoja()
{
	super();
	this.setUnlocalizedName("Hoja");
}



}

register the item

 

 

package init;

import item.itemHoja;
import item.itemXelaMod;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ModItems {

public static final itemXelaMod hoja = new itemHoja();

public static void init() {

	GameRegistry.registerItem(hoja, "Hoja");
}
}

 

In my Main class


public void preInit(FMLPreInitializationEvent e) {

	ModItems.init();

}

Posted

i followed exactrly this tutorial: http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-8/first-item/

 

but dont work i mean i have an error loading model

 

model of my item:

 

{
    "parent":"xelamod:item/firstItem",
    "textures": {
        "layer0":"xelamod:items/itemHoja"
    }
}

 

model of standart item:

 

{
    "parent":"builtin/generated",
    "display": {
        "thirdperson": {
            "rotation": [ -90, 0, 0 ],
            "translation": [ 0, 1, -3 ],
            "scale": [ 0.55, 0.55, 0.55 ]
        },
        "firstperson": {
            "rotation": [ 0, -135, 25 ],
            "translation": [ 0, 4, 2 ],
            "scale": [ 1.7, 1.7, 1.7 ]
        }
    }
}

 

 

my packcages:

 

enviar3.pngsubir imagen

 

Posted

1)

Do not use

GameRegistry.registerItem()

, just simply use

GameRegistry.register()

. The registration was streamlined some time ago.

2)

You are never setting a RegistryName for this item, as fas as I can see.

3)

Please dear god of any religion, burn the tutorials that use

Minecraft::register()

. You need to use

ModelLoader

instead.

Minecraft::register 

is VERY prone to cause issues, which is why forge provides its own rendering registration.

4)

Don't extend builtin/generated. I believe you should extend item/generated instead. Not at my pc so cannot check the exact name.

5)

If you get an error in your console, then -please- post that error here. We cannot know the full issue without the cause.

 

 

I have a very simple tutorial on how to register and render items here. It demonstrates looped registration vs. monotonous retyping the same lines over and over, so do carry that in mind. Stick to either the simple or looped files

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

Error:

 

[15:40:40] [Client thread/ERROR] [FML]: Exception loading model for variant xelamod:Hoja#inventory for item "xelamod:Hoja", normal location exception: 
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model xelamod:item/Hoja with loader VanillaLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.loadItemModels(ModelLoader.java:317) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.loadVariantItemModels(ModelBakery.java:170) ~[ModelBakery.class:?]
at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:147) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:122) [simpleReloadableResourceManager.class:?]
at net.minecraft.client.Minecraft.startGame(Minecraft.java:540) [Minecraft.class:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:386) [Minecraft.class:?]
at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_60]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_60]
at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
at GradleStart.main(GradleStart.java:26) [start/:?]
Caused by: java.io.FileNotFoundException: xelamod:models/item/Hoja.json
at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:68) ~[FallbackResourceManager.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:65) ~[simpleReloadableResourceManager.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.loadModel(ModelBakery.java:311) ~[ModelBakery.class:?]
at net.minecraftforge.client.model.ModelLoader.access$1100(ModelLoader.java:118) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:868) ~[ModelLoader$VanillaLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 20 more
[15:40:40] [Client thread/ERROR] [FML]: Exception loading model for variant xelamod:Hoja#inventory for item "xelamod:Hoja", blockstate location exception: 
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model xelamod:Hoja#inventory with loader VariantLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.loadItemModels(ModelLoader.java:325) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.loadVariantItemModels(ModelBakery.java:170) ~[ModelBakery.class:?]
at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:147) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:122) [simpleReloadableResourceManager.class:?]
at net.minecraft.client.Minecraft.startGame(Minecraft.java:540) [Minecraft.class:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:386) [Minecraft.class:?]
at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_60]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_60]
at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
at GradleStart.main(GradleStart.java:26) [start/:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:78) ~[ModelBlockDefinition.class:?]
at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1184) ~[ModelLoader$VariantLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 20 more

 

 

commonProxy

 

package com.xelatercero.xelamod;

import com.xelatercero.xelamod.items.ModItems;

import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

public class CommonProxy {

public void preInit(FMLPreInitializationEvent e) {
		ModItems.createItems();
    }

    public void init(FMLInitializationEvent e) {

    }

    public void postInit(FMLPostInitializationEvent e) {

    }

}

 

ClientProxy

 

package com.xelatercero.xelamod;

import com.xelatercero.xelamod.client.render.items.ItemRenderRegister;

import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

public class ClientProxy extends CommonProxy {

   @Override
    public void preInit(FMLPreInitializationEvent e) {
        super.preInit(e);
    }

    @Override
    public void init(FMLInitializationEvent e) {
        super.init(e);
        
        ItemRenderRegister.registerItemRenderer();
    }

    @Override
    public void postInit(FMLPostInitializationEvent e) {
        super.postInit(e);
    }

}

 

ModItems

 

package com.xelatercero.xelamod.items;

import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;

public final class ModItems {

public static Item itemHoja;
public static void createItems() {

	GameRegistry.registerItem(itemHoja = new BasicItem("Hoja"), "Hoja");
}
}

 

BasicITEM class

 

package com.xelatercero.xelamod.items;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;

public class BasicItem extends Item {

public BasicItem(String unlocalizedName) {
	super();

	this.setUnlocalizedName(unlocalizedName);
	this.setCreativeTab(CreativeTabs.MATERIALS);
}

}

 

ItemRenderRegister

 

package com.xelatercero.xelamod.client.render.items;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;

import com.xelatercero.xelamod.items.ModItems;

import Reference.Reference;;

public class ItemRenderRegister {

public static String modid = Reference.MOD_ID;

public static void registerItemRenderer() {
	reg(ModItems.itemHoja);
}

public static void reg(Item item) {
	 Minecraft.getMinecraft().getRenderItem().getItemModelMesher()
	    .register(item, 0, new ModelResourceLocation(modid + ":" + item.getUnlocalizedName().substring(5), "inventory"));
}

}

 

 

ok i am very new at this, so i will apreciate you to explain me what i done wrong

 

 

 

 

 

 

 

 

 

Posted

setRegistryName(unlocalizedName)

without this it won't know what the item is cause Forge doesn't use numbers for block/item ids anymore but instead uses the registry name.

 

also models get loaded in @Sided(Side.Client) only while the rest of the code is loaded in common

 

In my mod I separated model loading which is in ModelHandler for items and blocks from blocks ModBlocks and items ModItems and recipes ModRecipes.

 

Also EVERY block needs to have: 1. a blockstate 2. item block + item block model that has parent your mod block 3. block model .

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

Posted

No.

Never set the RegistryName FROM the UnlocalizedName. If anything, it is supposed to be the other way around.

Unlocalized name can change at any time. RegistryName should NOT change, as that will erase any crafted/placed items/blocks in any map with the old RegistryName.

 

And either in your item/blocks constructor, or when you are registering it.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

The issue is caused by a missing file.

Caused by: java.io.FileNotFoundException: xelamod:models/item/Hoja.json

It is looking for a file in src/main/resources/assets/xelamod/models/item, which is called Hoja.json.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

No.

Never set the RegistryName FROM the UnlocalizedName. If anything, it is supposed to be the other way around.

Unlocalized name can change at any time. RegistryName should NOT change, as that will erase any crafted/placed items/blocks in any map with the old RegistryName.

 

And either in your item/blocks constructor, or when you are registering it.

 

That's complete BS.

 

Unlocalized name does not change only your lang file changes

Registry name is the name of your block/item

 

A block called "BIG_BLOCK" with the unlocalizedName "bigBlock" and registry name "bigBlock" in lang file you can translate in various language say French

 

tile.bigBlock.name=Bloque Grande

 

how did the unlocalized name change? What can make unlocalized name change?

 

 

Not sure where you got that information that unlocalizedName can change any time but is incorrect. At least no longer in 1.10.2+ .As far as i know you can have multiple unlocalized names based on meta/blockstate for one block/item but they will ALWAYS stay the same unless you change them manually in code.

 

Unlocalized name can always change if YOU change it.

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

Posted

Here is what my BaseBlock class looks like

 

public class BaseBlock extends Block
{

public BaseBlock(String name, Material materialIn, MapColor mapcolorIn) 
{
	super(materialIn, mapcolorIn);

	this.setUnlocalizedName(name);
	this.setRegistryName(name);
	this.setCreativeTab(ModData.CREATIVE_TAB);
}

}

 

I don't know what the user above is saying but my unlocalized name has never randomly changed EVER. This makes it easy because I know my unlocalized name in lang is same as png file name and same as registry name for the block.

 

steamBoiler.png steamBoiler (block) tile.steamBoiler.name=SteamBoiler

 

life is easy

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

Posted

how did the unlocalized name change? What can make unlocalized name change?

 

Item Variants.  Duh.

Did you really think that all 16 wool colors had the same unlocalized name?  No, they don't.

 

Also,

setUnlocalizedName

will not throw an error if an unlocalized name has already been set. 

setRegistryName

absolutely will.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Its strange because i al 100℅ sure that existe Hoja.json un src/main/resources/assets/models/items/Hoja.json

You forgot your modid between assets and models: (.../assets/modid/models/...).

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

make sure your file and folder names are in all lower case.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

yes my folders are in lower case you can see it in my last reply, and i changed the name of the json file to lower case, but nothing, but one question why he is searching Hoja.json i have hoja.json but if i change it to Hoja.json same error

Posted

why he is searching Hoja.json

 

Its because you set your item's registry name as "Hoja" with a capital (go look at your code).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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