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[SOLVED]Adding item to inventory makes existing stack size 0


ItsMartNotMert

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When I get the ItemStack from the nbt tag it returns an ItemStack with the stacksize of 0. This is the code: is anything wrong with it? I may be blind but it looks fine to me.

 

    @Override
    public NBTTagCompound writeToNBT(NBTTagCompound compound) {
        super.writeToNBT(compound);

        NBTTagList tagList = new NBTTagList();
        NBTTagCompound itemCompound = new NBTTagCompound();
        rune.writeToNBT(itemCompound);
        tagList.appendTag(itemCompound);
        compound.setTag("rune", tagList);

        return compound;
    }

    @Override
    public void readFromNBT(NBTTagCompound compound) {
        super.readFromNBT(compound);

        NBTTagList tagList = (NBTTagList) compound.getTag("rune");
        NBTTagCompound tagCompound = tagList.getCompoundTagAt(0);
        rune = ItemStack.loadItemStackFromNBT(tagCompound);

    }

 

Adding the itemstack to the inventory:

player.inventory.addItemStackToInventory(rune);

 

What is weird is, if I ask for the itemstack size it displays the right size. But adding it to the inventory makes the itemstack go 0.

 

Only if I do not have the item in my inventory it seems to give the the right item.

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rune

 

1) What is

rune

 

        rune.writeToNBT(itemCompound);

        //...

        rune.writeToNBT(compound);

 

2) What the hell are you doing here?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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rune

 

1) What is

rune

 

        rune.writeToNBT(itemCompound);

        //...

        rune.writeToNBT(compound);

 

2) What the hell are you doing here?

 

Oh sorry,

 

rune is an ItemStack

 

and I removed the last rune.writeToNBT. That was a mistake I left in. If you were wondering if that was the cause its not :P but that would have been clear

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