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[1.10.2] Destroy only crops.


grossik

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As only destroy crops?

 

This code:

        int i = MathHelper.floor_double(this.posX);
        int j = MathHelper.floor_double(this.posY);
        int k = MathHelper.floor_double(this.posZ);
        
        for (int l = 0; l < 4; ++l)
        {
            i = MathHelper.floor_double(this.posX + (double)((float)(l % 2 * 2 - 1) * 0.25F));
            j = MathHelper.floor_double(this.posY);
            k = MathHelper.floor_double(this.posZ + (double)((float)(l / 2 % 2 * 2 - 1) * 0.25F));
            BlockPos blockpos = new BlockPos(i, j, k);
               
            Class block = BlockCrops.class;
            IBlockState iblockstate = this.worldObj.getBlockState(blockpos);

            if (iblockstate.getClass() == block);
            {
                this.worldObj.destroyBlock(blockpos, true);
            }
        }

 

Destroys farmland and water.

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            int i = MathHelper.floor_double(this.posX);

            int j = MathHelper.floor_double(this.posY);

            int k = MathHelper.floor_double(this.posZ);

           

            for (int l = 0; l < 4; ++l)

            {

                i = MathHelper.floor_double(this.posX + (double)((float)(l % 2 * 2 - 1) * 0.25F));

                j = MathHelper.floor_double(this.posY);

                k = MathHelper.floor_double(this.posZ + (double)((float)(l / 2 % 2 * 2 - 1) * 0.25F));

                BlockPos blockpos = new BlockPos(i, j, k);

                 

                IBlockState iblockstate = this.worldObj.getBlockState(blockpos);

 

                if (iblockstate.getBlock() == Blocks.CARROTS);

                {

                    this.worldObj.destroyBlock(blockpos, true);

                }

            }

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What are you doing with all of these

Math.floor

's for? As far as I can see, that's the X, Y & Z coordinate, which for, when looking for blocks, integers will do just fine.

Just use

BlockPos#getAllInBox

to get a list of BlockPos' that you can loop through.

 

I have my own CropGrower (which also harvests them, resetting them to their youngest stage) here.

Lines of interest are: #57, and #104->115

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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I use this code?

No. As far as I can read from your posts, what my code does, and what you want, are different.

Read it through.

Learn what happens.

Adapt what suits your needs.

Create your own code.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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This code works perfectly.

 

            int i = MathHelper.floor_double(this.posX);
            int j = MathHelper.floor_double(this.posY);
            int k = MathHelper.floor_double(this.posZ);
            
            for (int l = 0; l < 4; ++l)
            {
                i = MathHelper.floor_double(this.posX + (double)((float)(l % 2 * 2 - 1) * 0.25F));
                j = MathHelper.floor_double(this.posY);
                k = MathHelper.floor_double(this.posZ + (double)((float)(l / 2 % 2 * 2 - 1) * 0.25F));
                BlockPos blockpos = new BlockPos(i, j, k);
                   
                IBlockState iblockstate = this.worldObj.getBlockState(blockpos);

    			Block block = worldObj.getBlockState(blockpos).getBlock();
    			if(block instanceof BlockCrops){
                    this.worldObj.destroyBlock(blockpos, true);
    			}
            }

 

Thanks.

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Blocks are organized in x y z . There's no need to round anything as all the coordinates for blocks are whole numbers. There's no need for rounding and flooring. Simply check the block the character is looking at and if is a crop remove it.

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

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We still dont know what your  MathHelper.floor_double Method deos.

nbody will understand this thread in the future

 

It's a vanilla method that returns the greatest

int

less than or equal to the

double

argument. It's equivalent to calling

Math.floor

and casting the result to

int

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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