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[SOLVED] Detecting when Redstone Repeaters or Comparator's are Updated


gpouliot

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Can someone point me in the right direction?  I've made mod to record and playback block placements based on PlaceEvents and BreakEvents.  Now, I want to update my recordings if the player places a block (like a repeater or comparator) and then updates the block (changes tick count, turns lever on, opens or closes a door).

 

Is there an event that fires when these things happen?

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Is there an event that fires when these things happen?

 

No.  And the stuff should be 100% based on world state.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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No.  And the stuff should be 100% based on world state.

 

Thanks..  I thought I'd have to get all fancy and capture changes as they happened.  However, simply comparing my saved Blocks to the world state and updating them just before saving them did the trick.  Something that I thought was going to be complicated was accomplished with 1 line of code.

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