gpouliot Posted October 26, 2016 Share Posted October 26, 2016 Can someone point me in the right direction? I've made mod to record and playback block placements based on PlaceEvents and BreakEvents. Now, I want to update my recordings if the player places a block (like a repeater or comparator) and then updates the block (changes tick count, turns lever on, opens or closes a door). Is there an event that fires when these things happen? Quote Link to comment Share on other sites More sharing options...
Draco18s Posted October 26, 2016 Share Posted October 26, 2016 Is there an event that fires when these things happen? No. And the stuff should be 100% based on world state. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
gpouliot Posted October 27, 2016 Author Share Posted October 27, 2016 No. And the stuff should be 100% based on world state. Thanks.. I thought I'd have to get all fancy and capture changes as they happened. However, simply comparing my saved Blocks to the world state and updating them just before saving them did the trick. Something that I thought was going to be complicated was accomplished with 1 line of code. Quote Link to comment Share on other sites More sharing options...
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