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I've been searching and searching but can't seem to find any way to give armor/tools an ability (breathing underwater, setting mobs on fire with a sword, etc.) I only found one tutorial, and the code it shows doesn't want to work...

 

 

public void OnTick(float f, Minecraft Minecraft)
    {
    ItemStack boots = Minecraft.thePlayer.inventory.armorInventory[0];
    ItemStack legs = Minecraft.thePlayer.inventory.armorInventory[1];
    ItemStack chest = Minecraft.thePlayer.inventory.armorInventory[2];
    ItemStack helm = Minecraft.thePlayer.inventory.armorInventory[3];
    if(helm != null && helm.itemID == helmetCopper.shiftedIndex && 
       boots != null && boots.itemID == bootsCopper.shiftedIndex &&
       chest != null && chest.itemID == plateCopper.shiftedIndex && 
       legs != null && legs.itemID == legsCopper.shiftedIndex)
    {
        Minecraft.thePlayer.fallDistance = 0.0F;
        Minecraft.thePlayer.isImmuneToFire = true;
            }
    }

 

 

Is there any thing wrong with this code? And if so could you please point it out?

try looking at ArmorProperties? thats just a guess but it could be worth a look

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