[SOLVED] Render texture layer transparent
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By Cliffordstones · Posted
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I have created an EntityData that I want to save when the world closes and load that save when the world opens. private static final EntityDataAccessor<Float> ENGINE_POWER = SynchedEntityData.defineId(AircraftVehicle.class, EntityDataSerializers.FLOAT); @Override protected void defineSynchedData(SynchedEntityData.Builder builder) { super.defineSynchedData(builder); builder.define(ENGINE_POWER, 0f); } @Override protected void addAdditionalSaveData(CompoundTag compoundTag) { super.addAdditionalSaveData(compoundTag); compoundTag.putFloat("EnginePower", entityData.get(ENGINE_POWER)); } @Override protected void readAdditionalSaveData(CompoundTag compoundTag) { super.readAdditionalSaveData(compoundTag); if (compoundTag.contains("EnginePower")) { entityData.set(ENGINE_POWER, compoundTag.getFloat("EnginePower")); } } The problem is that entityData.get(ENGINE_POWER) in addAdditionalSaveData method always return the default value
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By Bonnie1987 · Posted
Nevermind, just tested again and it again with an empty modpack and it worked -
By Bonnie1987 · Posted
Just tried to make one that's just forge without any mods and it still crashes. There are also no mods installed in my entire instances folder called "jukeboxfix".
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