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Featured Replies

Posted

Is there a way to render a texture layer transparent, even though the texture itself is not transparent? This would really help me in reducing the amount of model files that share almost exactly the same properties. Every time I create a new item variation that has an extra layer, I have to create a new model file for it, and since it's a bow, this means it has to come with three more pulling models as well.

I still haven't published a mod because I can never get that in-dev version just right to warrant a public release. And yes, after two years of mod development I am still learning to speak Java.

ย 

Follow me on GitHub: https://github.com/yooksi

Contact me on Twitter: https://twitter.com/yooksi

Read my Minecraft blog: https://yooksidoesminecraft.blogspot.de/

Hi

ย 

Do you mean transparent as in "it has holes I can see through" - like glass pane, or as in "I can see other things through my textures" - like ice?ย 

In general the answer is 'no' except in some special cases.

ย 

You could consider using a dynamic item model to assemble your item from pieces, depending on what type of item it is.

This tutorial project has some examples of that, which you could adapt with a bit of effort.

https://github.com/TheGreyGhost/MinecraftByExample

see MBE15 - you could modify the quads on one of the layers to have a different texture depending on which item is being rendered.

seeย  also MBE05 for a similar approach combining models together.

ย 

-TGG

ย 

ย 

  • Author

Hi

ย 

Do you mean transparent as in "it has holes I can see through" - like glass pane, or as in "I can see other things through my textures" - like ice?ย 

In general the answer is 'no' except in some special cases.

ย 

You could consider using a dynamic item model to assemble your item from pieces, depending on what type of item it is.

This tutorial project has some examples of that, which you could adapt with a bit of effort.

https://github.com/TheGreyGhost/MinecraftByExample

see MBE15 - you could modify the quads on one of the layers to have a different texture depending on which item is being rendered.

seeย  also MBE05 for a similar approach combining models together.

ย 

-TGG

ย 

Thanks for the reply, I will take a look at your example in a moment. I have a feeling though that you're talking about blocks, while I am thinking about items. I know that blocks can have translucent textures, but can items have them too?

I still haven't published a mod because I can never get that in-dev version just right to warrant a public release. And yes, after two years of mod development I am still learning to speak Java.

ย 

Follow me on GitHub: https://github.com/yooksi

Contact me on Twitter: https://twitter.com/yooksi

Read my Minecraft blog: https://yooksidoesminecraft.blogspot.de/

Hi

ย 

Yes items can be translucent too, for example try holding the block of Ice in your hand (ice, not packed ice).ย  Admittedly, I've never tried to make a translucent item so there may be a trick to it I don't know about.ย  It might be as simple as making sure your item texture has an alpha channel with reasonable values in it (i.e. alpha blending may be enabled for all items) - to be honest I'm not sure.

ย 

-TGG

ย 

ย 

Item-items can't be transparent as far as I know.

ย 

Putting alpha value pixels just causes the engine to perform a clip on them (values above 0.5 are treated as 1, value below as 0).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.ย  If you think this is the case, JUST REPORT ME.ย  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

ย 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

ย 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Item-items can't be transparent as far as I know.

ย 

Putting alpha value pixels just causes the engine to perform a clip on them (values above 0.5 are treated as 1, value below as 0).

ย 

ItemBlock

s are rendered in exactly the same way as regular

Item

s, including the ability to use translucent textures.

ย 

You can see an example of this here.

ย 

iJDMNf8.png

ย 

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Then it's changed from when I last fiddled with transparent items

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.ย  If you think this is the case, JUST REPORT ME.ย  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

ย 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

ย 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Hi

ย 

Yes items can be translucent too, for example try holding the block of Ice in your hand (ice, not packed ice).ย  Admittedly, I've never tried to make a translucent item so there may be a trick to it I don't know about.ย  It might be as simple as making sure your item texture has an alpha channel with reasonable values in it (i.e. alpha blending may be enabled for all items) - to be honest I'm not sure.

ย 

-TGG

ย 

I was manage to accomplish what I wanted with a custom item model class, thanks to your example on GitHub. Marking this thread solved.

I still haven't published a mod because I can never get that in-dev version just right to warrant a public release. And yes, after two years of mod development I am still learning to speak Java.

ย 

Follow me on GitHub: https://github.com/yooksi

Contact me on Twitter: https://twitter.com/yooksi

Read my Minecraft blog: https://yooksidoesminecraft.blogspot.de/

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