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[1.10.2] Do i need to copy the whole forge when creating new workspace?


lukas2005

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I just want to know if can't i just have one copy of forge and multiple projects

Yes as the forge source should never change unless updated.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Forge caches every version of Minecraft and Forge in your user folder. If you make a separate folder for your second mod with the same Forge version, it actually uses the same JAR file with the Minecraft and Forge source.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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ok but in your video you use a copy of forge thats outside of workspace

I do that which allows me to have multiple workspaces so I can group my mods by "categories" you can still have multiple "mods" in one forge workspace. And a forge workspace is using the setup workspace forge provides after gradlew eclipse/intelij

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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You should have 1 workspace/module/folder per mod. If you want, in Eclipse you can import other projects into the same Eclipse window.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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ok but then how do i test and compile mods is there a argument to select a src folder in gradlew or something?

If you did it the way I did you need to download and install gradle. Copy over the build gradle file make a few edits so it can find your code. Then in the folder with the build file open command prompt/terminal and run the file with gradle.

More information

http://www.minecraftforge.net/forum/index.php?topic=15232.0

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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adding a project on a build path seems to not work help?

If by project do you mean the forge one? If so you also need to setup it's build path to export everything. Under build path, then order and export.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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