Posted December 24, 201212 yr When I try and make a mod, the main file causes Minecraft to crash upon startup. It even crashes when this is my entire main file: package gas.common; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.network.NetworkMod; @Mod(modid = "GasMod", name = "Gas", version = "1.0") @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class GasMain { } Note: I've tried adding init, preinit, etc. methods to the class and it gives me the same result. This is the Crash log http://pastebin.com/W6VSTwHs
December 24, 201212 yr Which version of Forge are you using? I'm getting the same problem with Forge 4.6.14.513. Currently I'm working around the problem by commenting out lines 445 and 446 of FMLModContainer.java, but a proper solution would be appreciated.
December 25, 201212 yr Author I'm using 1.4.6-6.5.0.475 Thank you so much for the work around; hopefully a real solution will surface soon.
December 26, 201212 yr Small bug with some of the new code signing functions, has been fixed. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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