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[1.10] I am doing something wrong with a Tile Entity


Cerandior

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I was working with one of my TileEntities but it seems to me that the update() method, is not being called at all. I put a silly println in there, but there is no message in the console. I am not quite sure what i am doing wrong here. Any help would be appreciated.

 

BlockRegistry: https://gist.github.com/Arjol27/de2b02d666f69697e65c63e62da9b50c

MainClass: https://gist.github.com/Arjol27/aa23d2187b9d3d697c223543fc9a6376

Block: https://gist.github.com/Arjol27/5738b8882b352acc203cd3f9c92840b0

Tile-Entity: https://gist.github.com/Arjol27/8cb11035d61c429f3370a76bda93f0a9

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You've overridden the wrong overload of

Block#hasTileEntity

. You need to override the one with the

IBlockState

argument, not the deprecated one with no arguments (and a comment telling you to use the state sensitive version).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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