Posted November 14, 20168 yr Hey all! So there is an issue with my blocks, the texture isnt shown in hand. here is its json file: { "forge_marker": 1, "defaults": { "textures": { "all": "plentifulmisc:blocks/plentifulmiscxianite" } }, "variants": { "normal": { "model": "cube_all" }, "inventory": { "model": "cube_all" } } } and the class itself: package com.lambda.PlentifulMisc.block; import com.lambda.PlentifulMisc.item.IItemModelProvider; import com.lambda.PlentifulMisc.main.PlentifulMisc; import net.minecraft.block.material.Material; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; public class BlockXianiteOre extends BlockBase { protected BlockXianiteOre() { super("plentifulmiscxianite", Material.ROCK); } } Modblocks: package com.lambda.PlentifulMisc.block; import com.lambda.PlentifulMisc.item.IItemModelProvider; import net.minecraft.block.Block; import net.minecraft.item.ItemBlock; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; public class ModBlocks { public static CropRockcress CROP_ROCKCRESS; public static BlockXianiteOre ORE_XIANITE; public static void load(FMLPreInitializationEvent event) { CROP_ROCKCRESS = register(new CropRockcress(), null); ORE_XIANITE = new BlockXianiteOre(); } private static <T extends Block> T register(T block, ItemBlock itemBlock) { GameRegistry.register(block); if(itemBlock != null) { GameRegistry.register(itemBlock); } if (block instanceof IItemModelProvider) { ((IItemModelProvider)block).registerItemModel(itemBlock); } return block; } private static <T extends Block> T register(T block) { ItemBlock itemBlock = new ItemBlock(block); itemBlock.setRegistryName(block.getRegistryName()); return register(block, itemBlock); } } Not new to java >> New to modding.
November 14, 20168 yr Hey all! So there is an issue with my blocks, the texture isnt shown in hand. here is its json file: { "forge_marker": 1, "defaults": { "textures": { "all": "plentifulmisc:blocks/plentifulmiscxianite" } }, "variants": { "normal": { "model": "cube_all" }, "inventory": { "model": "cube_all" } } } dont make it all into 1 json file, make 1 json file for the blockstate and 1 for the block model, make sure you put the blockstate json into the correct folder and the block model json in the correct one aswell
November 14, 20168 yr Hey all! So there is an issue with my blocks, the texture isnt shown in hand. here is its json file: { "forge_marker": 1, "defaults": { "textures": { "all": "plentifulmisc:blocks/plentifulmiscxianite" } }, "variants": { "normal": { "model": "cube_all" }, "inventory": { "model": "cube_all" } } } dont make it all into 1 json file, make 1 json file for the blockstate and 1 for the block model, make sure you put the blockstate json into the correct folder and the block model json in the correct one aswell That is the blockstate file... @gmod622 Post the console output. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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