Jump to content

[SOLVED] [1.8] Help with registering client command


Recommended Posts

Posted

I'm trying to register a client-side command, and here's the code I'm using so far:

 

public class Test extends CommandBase {

@Override
public String getName() {
	return "test";
}

@Override
public String getCommandUsage(ICommandSender icommandsender) {
return "command usage test";
}

@Override
public void execute(ICommandSender sender, String[] args) throws CommandException {
	Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("command works! yay!"));
}
}

 

And then in the main mod class:

 @EventHandler
    public void init(FMLInitializationEvent event)
    {
        FMLCommonHandler.instance().bus().register(this);
        MinecraftForge.EVENT_BUS.register(this);
        try {
        	ClientCommandHandler.instance.registerCommand(new Test());
        } catch (Exception e) {
        	System.out.println("error");
        }
    }

 

The problem is that when I try to use the command, it tells me:

d424d2c44e57461b9921f2eee6f661d4.png

 

Also, I know that I should update to 1.10, but the server I play on his heavily focused around pvp and they tend to like 1.8 better, so yeah.

 

Thanks in advance! :)

Hi

:D

Posted

You didn't override getRequiredPermissionLevel, so odds are the value returned by it is not what you want.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello everyone, I’d like to share a mod concept inspired by the Solo Leveling universe. My goal is to create a Minecraft experience where players explore unique dungeons, fight powerful bosses, level up their character, and unlock special abilities — all while keeping Minecraft’s sandbox charm. I mainly use MCreator for development, as it’s my preferred tool, but I’m open to integrating custom code, models, and assets from collaborators. Main Question: Would anyone be interested in joining the development of this mod? I’m looking for people who could help with: 3D Models (weapons, mobs, bosses, environmental assets) Sound Design (boss themes, dungeon ambience, ability sounds) Texture & Artwork (UI elements, icons, environment textures) Additional Coding (if needed for complex systems beyond MCreator’s scope) Concept: Players can enter portals leading to themed dungeons. Each dungeon ends with a unique boss battle. Defeating bosses grants special XP to improve stats (strength, mana, speed, defense). Rare loot, upgradeable gear, and unlockable powers. Extra Features Planned: Multiple dimensions with unique environments. NPCs giving quests. Random portal events appearing in the Overworld. Technical Approach: Development will primarily use MCreator for rapid prototyping. Custom models and textures can be integrated. NeoForge API features may be added for advanced functionality. If this project interests you, feel free to reply here or send me a message so we can discuss ideas, asset requirements, and a possible development roadmap.
    • I have followed the instructions on the Parchment website, but it still shows that the corresponding version cannot be found. https://parchmentmc.org/docs/getting-started What should I do?😢
    • main: Could not find net.minecraftforge:forge:1.20.1-47.4.0_mapped_parchment_2023.09.03-1.20.1. Searched in the following locations:   - file:/C:/Users/qhxg/.gradle/caches/forge_gradle/bundeled_repo/net/minecraftforge/forge/1.20.1-47.4.0_mapped_parchment_2023.09.03-1.20.1/forge-1.20.1-47.4.0_mapped_parchment_2023.09.03-1.20.1.pom   - file:/C:/Users/qhxg/.gradle/caches/forge_gradle/bundeled_repo/net/minecraftforge/forge/1.20.1-47.4.0_mapped_parchment_2023.09.03-1.20.1/forge-1.20.1-47.4.0_mapped_parchment_2023.09.03-1.20.1.jar Required by:     project : Possible solution:  - Declare repository providing the artifact, see the documentation at https://docs.gradle.org/current/userguide/declaring_repositories.html
    • Minecraft has a problem with a mod that somehow prevents the Java runtime environment from working. I don't know which mod it is, so it's more of a guess, and I have the latest version of Java installed. https://mclo.gs/Xo7jTvo
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.