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setEntityState


R3DKn16h7

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So, I just recently stared to look into modding.

 

I am currently implementing awesome new shields.

 

There is a piece of code in PlayerEntity, that I do not understand:

this.worldObj.setEntityState(entityplayer, (byte)30);

 

AFAIK, from the code, each (Living?) entity has some state that is misteriously represented by a byte value.

 

Any enlightened individual knows the deal? Any mapping state->what it means?

 

PS: my guess is that is the same as IBlockState, just much less cooler.

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Pretty sure it's DataWatcher stuff.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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