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[1.10] Explosion Arrow [how to?]


terraya

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Hello@All ,

 

i got my normal class from my Arrow, but how can i add a explosion?

 

i mean, i cannot use like on a "throwableEntity" , "OnImpact".

 

public class EntityArrow extends EntityTippedArrow implements IThrowableEntity {
public EntityArrow(World worldIn) {
	super(worldIn);
}

public EntityArrow(World worldIn, double x, double y, double z) {
	super(worldIn, x, y, z);
}

public EntityArrow(World worldIn, EntityLivingBase shooter) {
	super(worldIn, shooter);
}

@Override
public void setPotionEffect(ItemStack stack) {
	super.setPotionEffect(new ItemStack(ItemsUpdate.TestArrow)); 
}

@Override
protected ItemStack getArrowStack() {
	return new ItemStack(ItemsUpdate.TestArrow);
}

@Override
public Entity getThrower() {
	return shootingEntity;
}

@Override
public void setThrower(Entity entity) {
	shootingEntity = entity;
}

protected float getGravityVelocity()
{
  return 0F;
}
}

 

 

 

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This is what looking at your class hierarchy is good for.

 

protected void arrowHit(EntityLivingBase living)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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This is what looking at your class hierarchy is good for.

 

protected void arrowHit(EntityLivingBase living)

 

tried it out now , somehow the arrow still doesnt make the "explosion" :S

 

thats my class:

 

public class EntityArrow extends EntityTippedArrow implements IThrowableEntity {
public EntityArrow(World worldIn) {
	super(worldIn);
}

public EntityArrow(World worldIn, double x, double y, double z) {
	super(worldIn, x, y, z);
}

public EntityArrow(World worldIn, EntityLivingBase shooter) {
	super(worldIn, shooter);
}

  public void onEntityUpdate()
  {
    if (this.ticks <= 0)
    {
      this.ticks = 200;
      setDead();
    }
    else
    {
      this.ticks -= 1;
    }
  }

  public int ticks = 200; 
  public int HitExplosionRadius = 10;  
  public int explosionRadius = 5;   


@SideOnly(Side.CLIENT)
    protected void arrowHit(EntityLivingBase living,RayTraceResult result)
    {
        super.arrowHit(living);
        {
            if (result.entityHit != null)
            {
                int i = 0;
                if (result.entityHit instanceof EntityLivingBase)
                {
                    i = 150;
                }
                result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)i);
                worldObj.playSound((EntityPlayer)null, posX, posY, posZ, SoundEvents.BLOCK_GRASS_BREAK, SoundCategory.NEUTRAL, 0.8F, 1.5F / (worldObj.rand.nextFloat() * 0.4F + 0.8F));
            	this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, this.HitExplosionRadius, true);
            }
            for (int j = 0; j < 1; ++j)
            {
              	this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, this.explosionRadius, true);
            }
            if (!this.worldObj.isRemote)
            {
                this.setDead();
                worldObj.playSound((EntityPlayer)null, posX, posY, posZ, SoundEvents.BLOCK_GRASS_BREAK, SoundCategory.NEUTRAL, 0.7F, 1.5F / (worldObj.rand.nextFloat() * 0.4F + 0.8F));
            }
        }
    }
    
    
@Override
public void setPotionEffect(ItemStack stack) {
	super.setPotionEffect(new ItemStack(ItemsUpdate.TestArrow)); 
}

@Override
protected ItemStack getArrowStack() {
	return new ItemStack(ItemsUpdate.TestArrow);
}

@Override
public Entity getThrower() {
	return shootingEntity;
}

@Override
public void setThrower(Entity entity) {
	shootingEntity = entity;
}

protected float getGravityVelocity()
{
  return 0F;
}
}

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@SideOnly(Side.CLIENT)

 

Why is this here?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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And why is this here?

protected void arrowHit(EntityLivingBase living,RayTraceResult result)

 

Seriously, use @Override and don't go dickering with things that you souldn't dicker with.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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And why is this here?

protected void arrowHit(EntityLivingBase living,RayTraceResult result)

 

Seriously, use @Override and don't go dickering with things that you souldn't dicker with.

 

 

 

becouse if i do it like this:

 

    protected void arrowHit(EntityLivingBase living)
    {
        super.arrowHit(living);
        {
            if (living.entityHit != null)
            {
                int i = 0;
                if (living.entityHit instanceof EntityLivingBase)
                {
                    i = 150;
                }
                living.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)i);
                worldObj.playSound((EntityPlayer)null, posX, posY, posZ, SoundEvents.BLOCK_GRASS_BREAK, SoundCategory.NEUTRAL, 0.8F, 1.5F / (worldObj.rand.nextFloat() * 0.4F + 0.8F));
            	this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, this.HitExplosionRadius, true);
            }
            for (int j = 0; j < 1; ++j)
            {
              	this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, this.explosionRadius, true);
            }
            if (!this.worldObj.isRemote)
            {
                this.setDead();
                worldObj.playSound((EntityPlayer)null, posX, posY, posZ, SoundEvents.BLOCK_GRASS_BREAK, SoundCategory.NEUTRAL, 0.7F, 1.5F / (worldObj.rand.nextFloat() * 0.4F + 0.8F));
            }
        }
    }

 

it says "entityHit cannot be resolved or is not a field" :/

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I have this:

public class EntityCheeseArrow extends EntityArrow {
private int duration = 200;

public EntityCheeseArrow(World worldIn) {
	super(worldIn);
}

public EntityCheeseArrow(World worldIn, EntityLivingBase shooter) {
	super(worldIn, shooter);
}

public EntityCheeseArrow(World worldIn, double x, double y, double z) {
	super(worldIn, x, y, z);
}

@Override
public void onUpdate() {
	super.onUpdate();
	if (this.worldObj.isRemote && !this.inGround) {
		this.worldObj.spawnParticle(EnumParticleTypes.END_ROD, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
	} else if (!this.worldObj.isRemote && this.inGround) {
		worldObj.createExplosion(shootingEntity, this.posX, this.posY, this.posZ, 1.0F, true);
		this.setDead();
	}
}

@Override
public ItemStack getArrowStack() {
	return new ItemStack(CheeseItems.CHEESE_ARROW);
}

@Override
public void arrowHit(EntityLivingBase living) {
	super.arrowHit(living);
	World world = living.getEntityWorld();
	if(living != shootingEntity) {
		world.createExplosion(shootingEntity, living.posX, living.posY, living.posZ, 1.0F, true);
	}
}
}

That works for me...

Classes: 94

Lines of code: 12173

Other files: 206

Github repo: https://github.com/KokkieBeer/DeGeweldigeMod

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I have this:

public class EntityCheeseArrow extends EntityArrow {
private int duration = 200;

public EntityCheeseArrow(World worldIn) {
	super(worldIn);
}

public EntityCheeseArrow(World worldIn, EntityLivingBase shooter) {
	super(worldIn, shooter);
}

public EntityCheeseArrow(World worldIn, double x, double y, double z) {
	super(worldIn, x, y, z);
}

@Override
public void onUpdate() {
	super.onUpdate();
	if (this.worldObj.isRemote && !this.inGround) {
		this.worldObj.spawnParticle(EnumParticleTypes.END_ROD, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
	} else if (!this.worldObj.isRemote && this.inGround) {
		worldObj.createExplosion(shootingEntity, this.posX, this.posY, this.posZ, 1.0F, true);
		this.setDead();
	}
}

@Override
public ItemStack getArrowStack() {
	return new ItemStack(CheeseItems.CHEESE_ARROW);
}

@Override
public void arrowHit(EntityLivingBase living) {
	super.arrowHit(living);
	World world = living.getEntityWorld();
	if(living != shootingEntity) {
		world.createExplosion(shootingEntity, living.posX, living.posY, living.posZ, 1.0F, true);
	}
}
}

That works for me...

 

sure that it is for 1.10?

 

it shows up a bunch of errors :S

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1. Make sure to import the right things

2. CheeseItems.CHEESE_ARROW is just my arrow item, you need to put your own there

3. Can you post the errors?

 

ok i got all i think,

 

but somehow the problem is , that he is using my arrow (yes) but i dont know why (or is it normal?) that the customarrow (without textures etc) has automaticaly the form/texture of the vanila arrow?

 

and ye it work without errors , it just dont want to explode ... O.o idk what am i doing wrong :x

 

public class EntityArrow extends EntityTippedArrow  {
private int duration = 200;

public EntityArrow(World worldIn) {
	super(worldIn);
}

public EntityArrow(World worldIn, EntityLivingBase shooter) {
	super(worldIn, shooter);
}

public EntityArrow(World worldIn, double x, double y, double z) {
	super(worldIn, x, y, z);
}

@Override
public void onUpdate() {
	super.onUpdate();
	if (this.worldObj.isRemote && !this.inGround) {
		this.worldObj.spawnParticle(EnumParticleTypes.END_ROD, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
	} else if (!this.worldObj.isRemote && this.inGround) {
		worldObj.createExplosion(shootingEntity, this.posX, this.posY, this.posZ, 1.0F, true);
		this.setDead();
	}
}

@Override
public ItemStack getArrowStack() {
	return new ItemStack(ItemsUpdate.TestArrow);
}

@Override
public void arrowHit(EntityLivingBase living) {
	super.arrowHit(living);
	World world = living.getEntityWorld();
	if(living != shootingEntity) {
		world.createExplosion(shootingEntity, living.posX, living.posY, living.posZ, 1.0F, true);
	}
}
}

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Don't call your arrow class EntityArrow, it makes things pretty confusing, and extends EntityArrow, not EntityTippedArrow

 

 

ok i did a new class but it still doesnt work ... id ont understand why it doesnt work ...

 

here we go:

 

public static Item TestArrow;
	TestArrow = new CustomArrow().setUnlocalizedName("TestArrow");
	GameRegistry.registerItem(TestArrow, "TestArrow");
	registerRender(TestArrow);

 

 

the customarrow.class

 

public class CustomArrow extends ItemArrow{

    public EntityArrow createArrow(World worldIn, ItemStack stack, EntityLivingBase shooter)
    {
        EntityTippedArrow entitytippedarrow = new EntityTippedArrow(worldIn, shooter);
        entitytippedarrow.setPotionEffect(stack);
        return entitytippedarrow;
    }
    
}

 

      EntityRegistry.registerModEntity(ExplosionArrow.class, "TestArrow", 14, this, 80, 3, true);

 

public class ExplosionArrow extends EntityTippedArrow  {
private int duration = 200;

public ExplosionArrow(World worldIn) {
	super(worldIn);
}

public ExplosionArrow(World worldIn, EntityLivingBase shooter) {
	super(worldIn, shooter);
}

public ExplosionArrow(World worldIn, double x, double y, double z) {
	super(worldIn, x, y, z);
}

@Override
public void onUpdate() {
	super.onUpdate();
	if (this.worldObj.isRemote && !this.inGround) {
		this.worldObj.spawnParticle(EnumParticleTypes.END_ROD, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
	} else if (!this.worldObj.isRemote && this.inGround) {
		worldObj.createExplosion(shootingEntity, this.posX, this.posY, this.posZ, 1.0F, true);
		this.setDead();
	}
}

@Override
public ItemStack getArrowStack() {
	return new ItemStack(ItemsUpdate.TestArrow);
}

@Override
public void arrowHit(EntityLivingBase living) {
	super.arrowHit(living);
	World world = living.getEntityWorld();
	if(living != shootingEntity) {
		world.createExplosion(shootingEntity, living.posX, living.posY, living.posZ, 1.0F, true);
	}
}
}

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Coder Pack] (minecraft.jar)      UC    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1566-1.7.10.jar)      UC    Forge{10.13.4.1566} [Minecraft Forge] (forge-1.7.10-10.13.4.1566-1.7.10.jar)      UC    appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar)      UC    CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)      UC    MobiusCore{1.2.5} [MobiusCore] (minecraft.jar)      UC    NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)      UC    voltzenginepreloader{0.0.1} [Voltz Engine Preloader] (minecraft.jar)      UC    <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)      UC    FastCraft{1.25} [FastCraft] (fastcraft-1.25.jar)      UC    debug{1.0} [debug] (denseores-1.6.2.jar)      UC    ExtendedPotions{1.2} [Extended Potions] (ExtendedPotions-MC1.7.10-1.2.jar)      UC    securitycraft{v1.8.13} [SecurityCraft] ([1.7.10] SecurityCraft v1.8.13.jar)      UC    DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)      UC    movillages{1.4.2} [Mo' Villages] ([1.7.10]MoVillages-1.4.2.jar)      UC    Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)      UC    adventurebackpack{1.7.10-0.8b} [Adventure Backpack] (adventurebackpack-1.7.10-0.8c.jar)      UC    AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)      UC    appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar)      UC    ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar)      UC    bookshelf{1.0.4.187} [Bookshelf] (Bookshelf-1.7.10-1.0.4.187.jar)      UC    betterboat{1.1.0} [Better Boat] (BetterBoat-1.7.10-1.1.0.jar)      UC    betterbuilderswands{0.8.1} [Better Builder's Wands] (BetterBuildersWands-0.8.1-1.7.10r92+aec06c3.jar)      UC    BiblioCraft{1.11.7} [BiblioCraft] (BiblioCraft[v1.11.7][MC1.7.10].jar)      UC    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)      UC    Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar)      UC    BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1889-universal.jar)      UC    BiblioWoodsBoP{1.9} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.9].jar)      UC    ExtrabiomesXL{3.16.4} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.4.jar)      UC    BiblioWoodsEBXL{1.4} [BiblioWoods ExtraBiomesXL Edition] (BiblioWoods[ExtraBiomesXL][v1.4].jar)      UC    IC2{2.2.827-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.827-experimental.jar)      UC    CoFHCore{1.7.10R3.1.4} [CoFH Core] (CoFHCore-[1.7.10]3.1.4-329.jar)      UC    Forestry{4.2.16.64} [Forestry for Minecraft] (forestry_1.7.10-4.2.16.64.jar)      UC    BiblioWoodsForestry{1.7} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.7].jar)      UC    BiblioWoodsNatura{1.5} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.5].jar)      UC    ThermalFoundation{1.7.10R1.2.6} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.6-118.jar)      UC    ThermalExpansion{1.7.10R4.1.5} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.5-248.jar)      UC    BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar)      UC    Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)      UC    Botania{r1.8-249} [Botania] (Botania r1.8-249.jar)      UC    BuildCraft|Core{7.1.23} [BuildCraft] (buildcraft-7.1.23.jar)      UC    BuildCraft|Transport{7.1.23} [BC Transport] (buildcraft-7.1.23.jar)      UC    BuildCraft|Factory{7.1.23} [BC Factory] (buildcraft-7.1.23.jar)      UC    BuildCraft|Silicon{7.1.23} [BC Silicon] (buildcraft-7.1.23.jar)      UC    BuildCraft|Robotics{7.1.23} [BC Robotics] (buildcraft-7.1.23.jar)      UC    BuildCraft|Energy{7.1.23} [BC Energy] (buildcraft-7.1.23.jar)      UC    BuildCraft|Builders{7.1.23} [BC Builders] (buildcraft-7.1.23.jar)      UC    Railcraft{9.12.2.0} [Railcraft] (Railcraft_1.7.10-9.12.2.0.jar)      UC    TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)      UC    ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)      UC    chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)      UC    CarpentersBlocks{3.3.8.1} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8.1 - MC 1.7.10.jar)      UC    ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar)      UC    chunkpregenerator{2.1} [Chunk Pregenerator] (Chunk Pregenerator V1.7.10-2.1.jar)      UC    customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(29oct17).jar)      UC    PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.4.2_1.7.10.jar)      UC    props{2.4.2} [Decocraft] (Decocraft-2.4.2_1.7.10.jar)      UC    dldungeonsjdg{1.11.0} [Doomlike Dungeons] (DoomlikeDungeons-1.11.0-MC1.7.10.jar)      UC    DynamicLights{1.3.9a} [Dynamic Lights] (Dynamic Lights-1.3.9a-MC1.7.10.jar)      UC    emeraldmod{3.5.1} [EmeraldMod] (Emerald-Mod-1.7.10_1.jar)      UC    Mekanism{9.1.1} [Mekanism] (Mekanism-1.7.10-9.1.1.1031.jar)      UC    EnderIO{1.7.10-2.2.8.381} [Ender IO] (EnderIO-1.7.10-2.2.8.381.jar)      UC    EnderStorage{1.4.7.37} [EnderStorage] (EnderStorage-1.7.10-1.4.7.37-universal.jar)      UC    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)      UC    extracells{2.3.14} [Extra Cells 2] (ExtraCells-1.7.10-2.3.14b200.jar)      UC    ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)      UC    fastleafdecay{1.4} [Fast Leaf Decay] (FastLeafDecay-1.7.10-1.4.jar)      UC    FoodExpansion{1.0} [Food Expansion] (FoodExpansion1.1.1-mc1.7.10.jar)      UC    FpsReducer{mc1.7.10-1.10.3} [FPS Reducer] (FpsReducer-mc1.7.10-1.10.3.jar)      UC    FTBL{1.0.18.2} [FTBLib] (FTBLib-1.7.10-1.0.18.3.jar)      UC    FTBU{1.0.18.2} [FTBUtilities] (FTBUtilities-1.7.10-1.0.18.3.jar)      UC    fw{1.3.0} [Fullscreen Windowed] (FullscreenWindowed-1.7.10-1.3.0b.jar)      UC    gravestone{0.7.10.3} [Gravestone] (GraveStone Mod 0.7.10.3.jar)      UC    GrimoireOfGaia{1.0.0} [Grimoire of Gaia 3] (GrimoireOfGaia3-1.7.10-1.2.7.jar)      UC    TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)      UC    voltzengine{1.9.14.302} [Voltz Engine] (VoltzEngine-1.7.10-1.9.14b302.jar)      UC    icbm{2.15.4.497} [ICBM] (ICBM-1.7.10-2.15.4b497.jar)      UC    icbmclassic{2.16.2.205} [ICBM-Classic] (ICBM-classic-1.7.10-2.16.2b205.jar)      UC    infinitycraft{1.0.0} [Infinity Craft] (infinitycraft-1.0.jar)      UC    InventoryPets{1.4.9.9b} [Inventory Pets] (inventorypets-1.7.10-1.4.9.9b-universal.jar)      UC    IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar)      UC    ItsRainingFood{1.0.2} [It's Raining Food] (itsrainingfood-1.7.10-1.0.4.jar)      UC    JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar)      UC    journeymap{5.1.4p2} [JourneyMap] (journeymap-1.7.10-5.1.4p2-unlimited.jar)      UE    llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar)      UE    jurassicraft{1.5.0} [JurassiCraft] (JurassiCraft-1.4.0.jar)      UC    LogisticsPipes{0.9.3.132} [Logistics Pipes] (logisticspipes-0.9.3.132.jar)      UC    lootbags{2.0.17} [Loot Bags] (LootBags-1.7.10-2.0.17.jar)      UC    magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar)      UC    MagicBees{2.4.4} [Magic Bees] (magicbees-1.7.10-2.4.4.jar)      UC    malisiscore{1.7.10-0.14.3} [MalisisCore] (malisiscore-1.7.10-0.14.3.jar)      UC    malisisdoors{1.7.10-1.13.2} [Malisis' Doors] (malisisdoors-1.7.10-1.13.2.jar)      UC    MekanismGenerators{9.1.1} [MekanismGenerators] (MekanismGenerators-1.7.10-9.1.1.1031.jar)      UC    MekanismTools{9.1.1} [MekanismTools] (MekanismTools-1.7.10-9.1.1.1031.jar)      UC    MobProperties{1.0.2} [Mob Properties] (MobProperties-1.7.10-1.0.2.jar)      UC    morechisels{@VERSION@} [More Chisels] (MoreChisels-1.7.10-1.0-28.jar)      UC    Morpheus{1.7.10-1.6.21} [Morpheus] (Morpheus-1.7.10-1.6.21.jar)      UC    MouseTweaks{2.4.4} [Mouse Tweaks] (MouseTweaks-2.4.4-mc1.7.10.jar)      UC    cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar)      UC    MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)      UC    NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)      UC    NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)      UC    NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)      UC    NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)      UC    NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)      UC    NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)      UC    NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)      UC    neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar)      UC    NEIlootbags{1.1.3} [NEIlootbags] (NEIlootbags-1.7.10-1.1.3.jar)      UC    NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar)      UC    OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3.zip)      UC    origin{8.0.3} [Origin] (Origin-1.7.10-8.0.3.jar)      UC    addonscrewdriver{1.0.0} [OriginAddonScrewdriver] (Origin-1.7.10-8.0.3.jar)      UC    getalltheseeds{1.7.10a} [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.7.10a.jar)      UC    harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar)      UC    simplerecipes{1.7.10a} [Pam's Simple Recipes] (Pam's Simple Recipes 1.7.10a.jar)      UC    pandorasbox{2.0.1} [Pandora's Box] (PandorasBox-2.1.jar)      UC    ProjectE{1.7.10-PE1.10.1} [ProjectE] (ProjectE-1.7.10-PE1.10.1.jar)      UC    MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.1.0.33-universal.jar)      UC    ProjRed|Core{4.7.0pre12.95} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre12.95-Base.jar)      UC    ProjRed|Transmission{4.7.0pre12.95} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar)      UC    ProjRed|Transportation{4.7.0pre12.95} [ProjectRed Transportation] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar)      UC    ProjRed|Compatibility{4.7.0pre12.95} [ProjectRed Compatibility] (ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar)      UC    ProjRed|Integration{4.7.0pre12.95} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar)      UC    ProjRed|Illumination{4.7.0pre12.95} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar)      UC    ProjRed|Expansion{4.7.0pre12.95} [ProjectRed Expansion] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar)      UC    ResourceLoader{1.3} [Resource Loader] (ResourceLoader-MC1.7.10-1.3.jar)      UC    Roguelike{1.5.0} [Roguelike Dungeons] (roguelike-1.7.10-1.5.0b.jar)      UC    runicdungeons{1.1.7b} [Runic Dungeons] (RunicDungeons-1.1.7b.jar)      UC    secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.413.jar)      UC    StorageDrawers{1.7.10-1.10.9} [Storage Drawers] (StorageDrawers-1.7.10-1.10.9.jar)      UC    Teletubbies{0.5.4} [Teletubbies] (Teletubbies-1.7.10-0.5.4.jar)      UC    TextureGeneratorLib{0.2} [TextureGeneratorLib] (TextureGeneratorLib-1.7.10_vBeta2.jar)      UC    Translocator{1.1.2.16} [Translocator] (Translocator-1.7.10-1.1.2.16-universal.jar)      UC    vampirism{0.7.9} [Vampirism] (Vampirism-1.7.10-0.7.9.jar)      UC    VeinMiner{0.36.0_1.7.10-28a7f13} [Vein Miner] (VeinMiner-1.7.10-0.36.0.496+28a7f13.jar)      UC    VeinMinerModSupport{0.36.0_1.7.10-28a7f13} [Mod Support] (VeinMiner-1.7.10-0.36.0.496+28a7f13.jar)      UC    voltzenginemodcompat{1.9.14.302} [Voltz Engine Mod Compatibility Loader] (VoltzEngine-1.7.10-1.9.14b302.jar)      UC    voltzenginemodflag{1.9.14.302} [VoltzEngine mod protection, flag, and region system] (VoltzEngine-1.7.10-1.9.14b302.jar)      UC    WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar)      UC    wawla{1.3.1} [What Are We Looking At] (Wawla-1.0.5.120.jar)      UC    witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)      UC    WTFCore{1.7} [WhiskyTangoFox's Core] (WTFCore-1.7.10_v1.7.jar)      UC    CaveBiomes{1.6} [WhiskyTangoFox's CaveBiomes] (WTFCaveBiomes-1.7.10_v1.6.jar)      UC    YAFM{1.0.3} [Yet Another Food Mod] (yafm-1.0.3.jar)      UC    McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)      UC    ForgeRelocation{0.0.1.4} [ForgeRelocation] (ForgeRelocation-0.0.1.4-universal.jar)      UC    MCFrames{1.0} [MCFrames] (ForgeRelocation-0.0.1.4-universal.jar)      UC    RelocationFMP{0.0.1.2} [RelocationFMP] (ForgeRelocationFMP-0.0.1.2-universal.jar)      UC    denseores{1.0} [Dense Ores] (denseores-1.6.2.jar)      UC    ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)      GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 536.23' Renderer: 'NVIDIA GeForce RTX 3090 Ti/PCIe/SSE2'     AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291     Mantle Environment: Environment healthy.     CoFHCore: -[1.7.10]3.1.4-329     ThermalFoundation: -[1.7.10]1.2.6-118     ThermalExpansion: -[1.7.10]4.1.5-248     TConstruct Environment: Environment healthy.     NetherOres: -[1.7.10]2.3.1-22
    • Update your AMD/ATI drivers - get the latest drivers from their website - do not update via system
    • I've been having this problem for a really long time now, i can run fabric fine and all but i want to play forge. I've tried to: Update my drivers, reinstall forge, reinstall minecraft. But after all of that, i still have the problem. Here is my crash report; https://paste.ee/p/w0FDJ Help!!  
    • It will be a custom structure. The plan for my mod is to expand on the features of 1.20 by adding a new place to explore, being a warrior civilisation. I have not yet started on the structures yet so do you recommend I start working on them before adding the weapon?
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