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1.11 Implementing an inventory for entities/tileentities.


Viesis

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Hello, in 1.10, I made use of IInventory to handle my inventory needs, but with 1.11, some of the ItemStackHelper methods I was using seems to not like my approach of implementing my inventory.  I have seen the minecraft chest make use of :

NonNullList<ItemStack> = NonNullList.<ItemStack>func_191197_a(27, ItemStack.field_190927_a)

 

(different than what I have been using:

ItemStack[] inventory = new ItemStack[27])

 

so I decided to search around of the forums.  That only lead to more confusion, as I saw some posts stating IInventory is not supposed to be used anymore, and a capabilities system should be used now (I think it was IStorage??)? 

 

So all of that being said, I am wondering if anyone has a link, guide, video, or example of how to properly implement and inventory to entities/tileentities?  Any information would be greatly appreciated. I have been stewing on this for over a week now, and nothing seems to really make sense.  Thanks!

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Use IItemHandler fields and getCapabilities

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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