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1.7.10 send tile entity update only?


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In MC 1.7.10, is there any easy way to cause a tile entity update packet to be sent to clients without triggering a re-render of the chunk? All I can find is markBlockForUpdate() which does both, and the underlying machinery all seems to be private.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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