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Posted

Hi there guys.

 

I am fairly new to the community and I see there is not a whole lot of documentation. Recently I developed an authentication mod which only implements one command for register and another one for login.

 

So. There is only server-side implementation. But once deployed, I noticed that Forge client also needs the mod too, not only the server. So...

 

Is there a way to deploy a forge mod only for server-side without the need for the client to have it?

 

Thanks.

Posted

Hi there guys.

 

I am fairly new to the community and I see there is not a whole lot of documentation. Recently I developed an authentication mod which only implements one command for register and another one for login.

 

So. There is only server-side implementation. But once deployed, I noticed that Forge client also needs the mod too, not only the server. So...

 

Is there a way to deploy a forge mod only for server-side without the need for the client to have it?

 

Thanks.

Yes in the @Mod annotation serverSide = true.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Hi there guys.

 

I am fairly new to the community and I see there is not a whole lot of documentation. Recently I developed an authentication mod which only implements one command for register and another one for login.

 

So. There is only server-side implementation. But once deployed, I noticed that Forge client also needs the mod too, not only the server. So...

 

Is there a way to deploy a forge mod only for server-side without the need for the client to have it?

 

Thanks.

Yes in the @Mod annotation serverSide = true.

 

Thank you very much Animefan8888. Also. The mod I made has a set of translated messages in the assets folder. I noticed if I didn't reopen the client while in development, the messages didn't work well because it shows the "id" of the message. So that means that the translation happens in the client and the client is which has the language files. Is there a way to do the same but server side?

 

I don't know if I should create another post for this question...

Posted

Hi there guys.

 

I am fairly new to the community and I see there is not a whole lot of documentation. Recently I developed an authentication mod which only implements one command for register and another one for login.

 

So. There is only server-side implementation. But once deployed, I noticed that Forge client also needs the mod too, not only the server. So...

 

Is there a way to deploy a forge mod only for server-side without the need for the client to have it?

 

Thanks.

Yes in the @Mod annotation serverSide = true.

 

Thank you very much Animefan8888. Also. The mod I made has a set of translated messages in the assets folder. I noticed if I didn't reopen the client while in development, the messages didn't work well because it shows the "id" of the message. So that means that the translation happens in the client and the client is which has the language files. Is there a way to do the same but server side?

 

I don't know if I should create another post for this question...

No there is not another way to do this, as the server doesn't need to know the translations it is only server side, I suppose you could make a translator your self.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Hi there guys.

 

I am fairly new to the community and I see there is not a whole lot of documentation. Recently I developed an authentication mod which only implements one command for register and another one for login.

 

So. There is only server-side implementation. But once deployed, I noticed that Forge client also needs the mod too, not only the server. So...

 

Is there a way to deploy a forge mod only for server-side without the need for the client to have it?

 

Thanks.

Yes in the @Mod annotation serverSide = true.

 

Thank you very much Animefan8888. Also. The mod I made has a set of translated messages in the assets folder. I noticed if I didn't reopen the client while in development, the messages didn't work well because it shows the "id" of the message. So that means that the translation happens in the client and the client is which has the language files. Is there a way to do the same but server side?

 

I don't know if I should create another post for this question...

No there is not another way to do this, as the server doesn't need to know the translations it is only server side, I suppose you could make a translator your self.

 

Thank you for all your fast answers. I applauded you and hit the thanks button.

 

Wish I could help you some time.

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