Jump to content

1.10.2 TileEntitySpecialRenderer wont remove item render when slot is null


Recommended Posts

Posted

I have a block which renders the current item in the slot. The block has two states"

1. Rotation

2. Boolean

 

==========

 

1. When an item is first added and the boolean is false the item doesn't render.

2. When the state is updated and the boolean is true the item renders.

3. When the stack is removed and the state is changed by the update method in the TileEntity the state is updated to boolean false but the item continues to render even the the slot is now empty.

 

You can view the source code here: https://bitbucket.org/kitsushadow/forgecraft/src/0c6cb00316b3d00b05a01a68c11c7a3ec042e8f9/1.10.2/src/main/java/nmd/primal/forgecraft/?at=master

 

The block in question is the Firebox

 

Posted

I see what you mean by checking for the active state. I was thinking that may be the case.

 

Would you please elaborate on what u mean by optimized static model and where I may see an example implementation?

 

Thanks diesieben! You always have an answer =p

Posted

Still not working, I tried with the states and I tried without the states. I'm not having any luck.

 

It's almost as though the client isn't being told that the stack has changed. Or the TileEntitySpecialRenderer is not being run when the block's inventory changes.

Posted

1. Where am I using IInventory use capabilities?

 

2. I'm not sure if i am synchronizing the inventory to the client other than through the NBT data and by setting the tile.markDirty() at every inventory change.

 

3. Duplicate Information for the states? I'm not duplicating states.

Posted

1. Where am I using IInventory use capabilities?
What?

 

2. I'm not sure if i am synchronizing the inventory to the client other than through the NBT data and by setting the tile.markDirty() at every inventory change.
markDirty is telling Minecraft that your TileEntity needs to be saved to disk the next time around (and notifies neighbor blocks about the TE change). It does not send things to the client.

 

 

 

3. Duplicate Information for the states? I'm not duplicating states.
You have the blockstate that mimics whether or not a slot is set, right? Or what is this ACTIVE property used for?

 

2. How should I be informing the client of inventory changes then?

 

3. The Active Property manages if the Firebox is On or not. Being On causes the stack to decrement and changes the model texture.

Posted

Added the world.notifyBlockUpdate to all the methods that result in inventory changes but still no luck.

 

When I add a stack it renders, when i remove the stack the rendering doesn't clear.

Posted

So i had the Server and Client print out their stack contents respectively and after removing the stack from the inventory the Server showed null but the Client still thought that there was an item in the slot.

 

This definitely coincides with the rendering.

Posted

That definitely says that the update packet is not being sent.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.