Posted December 10, 20168 yr Hey there, So I have a TileEntitySpecialRenderer , however, how would I animate parts of the blocks? Would I rotate them in the blockstate when a condition is true? Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 10, 20168 yr No code, no help Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 10, 20168 yr Author Yeah updated it, then fixed it, then removed it Still need help with animating the block. Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 10, 20168 yr Author I have a part of a block I want to rotate when its doing x. Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 10, 20168 yr The Minecraft Forge GitHub has an example for this here: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/test/java/net/minecraftforge/debug/ModelAnimationDebug.java Here is the resources for the code above: https://github.com/MinecraftForge/MinecraftForge/tree/1.11.x/src/test/resources/assets/forgedebugmodelanimation There is still a bug that it doesn't rotate anywhere else except at the origin. MobDrops http://www.planetminecraft.com/mod/125-mobdrops/
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