Posted December 12, 20168 yr Say, for example, I wanted to make a block that looked exactly like the oak planks in Minecraft, except that the slats should go vertically instead of horizontally. Is there a way to accomplish this in model or blockstate files? All I've seen is the ability to rotate the block itself.
December 12, 20168 yr Change uvlock to false, now model rotation will also rotate texture. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 12, 20168 yr Author But I want to keep the UV lock, I just also want to keep the organization, such as the four cardinal faces having the up and down textures, and then the top and bottom having linked textures. Basically, I want to be able to rotate the texture before or during application to a block's model without having to make a custom texture just to rotate it 90 degrees.
December 12, 20168 yr You can't. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 12, 20168 yr This can be done in the json model. You can write it manually, but it's easier to use MCMC. What you're looking for is Rotation, which can be found under Faces.
December 12, 20168 yr Yes, but you can't rotate the texture based on block state. It's baked in. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 12, 20168 yr What about forge's own blockstate json. Can it do that? It has some nifty things . Otherwise you can deff do this using an entity model custom renderer stuff like that. Disclaimer: I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.
December 13, 20168 yr Yes, but you can't rotate the texture based on block state. It's baked in. The OP doesn't want to rotate it from the blockstate though. The OP just wants to rotate the texture.
December 13, 20168 yr Author This can be done in the json model. You can write it manually, but it's easier to use MCMC. What you're looking for is Rotation, which can be found under Faces. Yeah, there was another model creator that I use that I remembered having that, so I looked there. Needed to make a custom model, but yes, that is exactly what I was looking for.
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