[1.10.2] [SOLVED] Problems with Player's Display name
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By perromercenary00 · Posted
im just coping the properties from the glass block whit no occlusion and the "render_type": "translucent", public static final RegistryObject<Block> GLASS_PANEL = registerBlock( "glass_panel", () -> new panel_pglass(BlockBehaviour.Properties.ofFullCopy(Blocks.GLASS_PANE).noOcclusion(), """ { "name":"glass_panel", "en_us_lang" : "Glass Panel", "es_es_lang" : "Panel De Vidrio", "north": "minecraft:block/glass", "crafthing_input_c0": "minecraft:glass", "cutthing_input_c0": "minecraft:glass", "no_drop" : "true" } """, crear_archivos_glass ) ); { "credit": "Made with Blockbench", "ambientocclusion": "true", "render_type": "translucent", "elements": [ { "name": "panel", "from": [0, 0, 0], "to": [16, 16, 4], "faces": { "north": {"uv": [0, 0, 16, 16], "texture": "#north"}, "east": {"uv": [12, 0, 16, 16], "texture": "#east"}, "south": {"uv": [16, 0, 0, 16], "texture": "#south"}, "west": {"uv": [0, 0, 4, 16], "texture": "#west"}, "up": {"uv": [16, 16, 0, 12], "texture": "#up"}, "down": {"uv": [16, 4, 0, 0], "texture": "#down"} } } ], the thing whit this that rain and snow cannot be see trough the block -
By perromercenary00 · Posted
you need a damage source and use it to hurt the entity thing DamageSource damagesource; //damagesource = level.damageSources().playerAttack((Player) le);//.trident(le, thing); damagesource = level.damageSources().mobAttack(player); if (thing.hurt(damagesource, damage)) { thing.setLastHurtMob(player); } -
By perromercenary00 · Posted
Hellow good days i have a custome block dead adventurer shaped i use to spawn mobs but the mobs i spawn has no equipment zombies without nothing and skeletons without bows minecraft has a series of json files organizing items and block by categories then there is the minecraft:data/minecraft/tags/items/swords.json { "values": [ "minecraft:diamond_sword", "minecraft:stone_sword", "minecraft:golden_sword", "minecraft:netherite_sword", "minecraft:wooden_sword", "minecraft:iron_sword" ] } and i got mi own json file with the mines /home/usuario/workspace/1.20.4/mercmod/src/main/resources/data/minecraft/tags/items/swords.json { "values": [ "minecraft:stick", "mercmod:knife_steel", "mercmod:sword_steel", "mercmod:warhammer_steel", "mercmod:battleaxe_steel", "mercmod:crowbar", "mercmod:lance_steel" ] } ############################ i wanna use this files, read them, randomly select one and set it for the mob mainhand i spawning i wanna do something like ArrayList<String> list = ItemTags.SWORDS.something_getKeys(); data/minecraft/tags/items/arrows.json data/minecraft/tags/items/axes.json data/minecraft/tags/items/hoes.json data/minecraft/tags/items/pickaxes.json data/minecraft/tags/items/shovels.json data/minecraft/tags/items/swords.json -
By perromercenary00 · Posted
the world capability works for the current world and its different for every dimension sound like what you need the only thing is you cannot access data from a diferent world things like reading a data of the overworld from the nether would nwork
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