Posted December 29, 20168 yr I know it's been a long time I don't mod, but I looked at my old mod's source code and got back to developping! So, I my TileEntity needs a RayTracing for Entities that starts in the entity.pos (BlockPos) and ends 2 Blocks + in Z. But I ran in 2 problems: 1.: TileEntity class has NO RayTracing function. 2.: World class has a RayTracing function, but it is for BLOCKS ONLY. Is there any way to RayTrace for entities using a TileEntity? If no, how can I implement a way? Thanks, Alanzote. P.S.: I looked everywhere for this, but the closest I got was with getting which block the player is looking at
December 30, 20168 yr Author I looked at the code and it is pure client side, I couldn't think on a way to transfer it to Server side, so, I am using getClosestPlayer for a workaround.
December 30, 20168 yr I looked at the code and it is pure client side, I couldn't think on a way to transfer it to Server side, so, I am using getClosestPlayer for a workaround. You could use World#getEntitiesInAABB(...) to achieve this. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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