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[1.11] Starting with TESR


Lambda

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Hey there,

 

So I want to start learning some more TESR as because I want to start doing some cooler rendering effects and such as.. I just want to start simple, ex a cube, however, know would I go about coding something like this? Is there any 'good' tutorials out there that would help me under stand something like this?

What I want to have happen:

cubes spawn at the bottom of my multi-structure, then the slowly move up, in which they disappear... sounds simple?

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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Hey there,

 

So I want to start learning some more TESR as because I want to start doing some cooler rendering effects and such as.. I just want to start simple, ex a cube, however, know would I go about coding something like this? Is there any 'good' tutorials out there that would help me under stand something like this?

What I want to have happen:

cubes spawn at the bottom of my multi-structure, then the slowly move up, in which they disappear... sounds simple?

So you don't want to learn TESR. A TESR is just a object attached to a TE that allows for dynamic rendering (rendering every frame). This requires the use of the rendering engine, OpenGL and the use of a Tesselator/VertexBuffer. Which is used to draw planes and form those planes into a 3D looking object.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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