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Posted

Hi,

 

I'm wondering if I need anything like IInventory and a container when I've got a GUI which does show the player inventory and some information. The GUI itself has no slots except for the slots from the player inventory.

 

Thx in advance.

Bektor

Developer of Primeval Forest.

Posted
  On 1/4/2017 at 9:59 PM, Animefan8888 said:

You need a container for the players inventory.

Ok, thx. Now I'm only left with the problem that I've got some variables in the tile entity which are also saved to nbt data, but my GUI shows always 0.

 

some parts of the GUI:

 

  Reveal hidden contents

 

 

some parts of the TileEntity:

 

  Reveal hidden contents

 

 

GuiHandler:

 

  Reveal hidden contents

 

 

Container:

 

  Reveal hidden contents

 

 

Any ideas how to fix this?

 

Developer of Primeval Forest.

Posted
  On 1/4/2017 at 10:54 PM, Animefan8888 said:

You need to sync it to the client, if it can be converted to a number then look at ContainerFurnace. Other wise you need to use packets.

It's actually a number from a class which is somehow connected to some capability. ;) (Energy stuff)

 

So I implemented now this method here, but it does still not work...

	@Override
public void detectAndSendChanges() {
	super.detectAndSendChanges();

	for(int i = 0; i < this.listeners.size(); i++) {
		IContainerListener listener = (IContainerListener) this.listeners.get(i);

		if(this.energyStored != this.panel.container.getEnergyStored())
			listener.sendProgressBarUpdate(this, this.energyStored, this.panel.container.getEnergyStored());
	}

	this.energyStored = this.panel.container.getEnergyStored();
}

Developer of Primeval Forest.

Posted
  On 1/4/2017 at 11:10 PM, Animefan8888 said:

You also need to override another method that has a similar name to sendProgressBarUpdate.

Well, I would guess updateProgressBar, but what to put in there? I don't have a method setfield and getField, cause I've got only one variable there.

Developer of Primeval Forest.

Posted
  On 1/4/2017 at 11:12 PM, Bektor said:

  Quote

You also need to override another method that has a similar name to sendProgressBarUpdate.

Well, I would guess updateProgressBar, but this would be a new method, because it does not exists in the default Container class and is also not overriden in Furnace (there it is created). But this method seems also to be just there, but not used... atleast in TileEntityFurnace and in the GUI and in the Container itself, eclipse couldn't find any place where it's called.

It does override updateProgressBar and it does exist in Container. ContainerFurnace just doesn't have the @Override over it.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 1/4/2017 at 11:15 PM, Animefan8888 said:

  Quote

  Quote

You also need to override another method that has a similar name to sendProgressBarUpdate.

Well, I would guess updateProgressBar, but this would be a new method, because it does not exists in the default Container class and is also not overriden in Furnace (there it is created). But this method seems also to be just there, but not used... atleast in TileEntityFurnace and in the GUI and in the Container itself, eclipse couldn't find any place where it's called.

It does override updateProgressBar and it does exist in Container. ContainerFurnace just doesn't have the @Override over it.

Yeah, just noticed now. ^^ That's why I always use @Override !

But what to put in there? I don't have a method setField and getField, cause I've got only one variable there

 

EDIT: Ok, found it out. Works now. Just one last question: How to change the size of text for a Gui? Because currently the complete text has the same size, but I want it to have different sizes. And in drawGuiContainerForegroundLayer these two lines seem to get different results then in drawGuiContainerBackgroundLayer which causes that the text is placed correct, but when you resize the window, the text is drawn on the wrong location while everything in drawGuiContainerBackgroundLayer works fine.

int guiStartX = (this.width - this.getXSize()) / 2;
	int guiStartY = (this.height - this.getYSize()) / 2;

 

EDIT 2: Ok, seems like drawGuiContainerBackgroundLayer uses other coordinates as drawGuiContainerForegroundLayer and fixed the other stuff now also with looking more indeph into setField and getField from the Vanilla Furnace.

Developer of Primeval Forest.

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