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[1.11.2] Creating a custom EnumCreatureType with EnumHelper


TheMattyBoy

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I want to create my own

EnumCreatureType

, and I came across this post from 1.7.10 saying that it didn't work in 1.7.2. But surely that must be fixed by now, right? RIGHT?? If it is, how do I use it? At the moment, this is what I'm doing:

public static final EnumCreatureType PREHISTORIC = EnumHelper.addCreatureType("Prehistoric", EntityPrehistoric.class, 12, Material.AIR, true, true);

and then I use it in

EntityRegistry$addSpawn

, but when I do this, anytime I try to run the game it crashes, giving me a

java.lang.UnsupportedOperationException

.

 

What am I doing wrong? And if it's just that

EnumHelper$addCreatureType()

plain doesn't work, could you please fix it? Thanks.

IGN: matte006

Played Minecraft since summer 2011.

Modding is my life now.

Please check out my mod :)

https://minecraft.curseforge.com/projects/gadgets-n-goodies-mod?gameCategorySlug=mc-mods&projectID=230028

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Biome#getSpawnableList

(used by

EntityRegistry.addSpawn

) returns the empty list for non-vanilla

EnumCreatureType

values, which throws an

UnsupportedOperationException

if you try to modify it. This will happen any time

EntityRegistry.addSpawn

is called with a non-vanilla

EnumCreatureType

.

 

I'm working on a mod to reproduce this error so I can report it on GitHub.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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My question would be why you want a new creature type?

Because I want my mobs to have their own separate mob cap, independent of other mobs types.

IGN: matte006

Played Minecraft since summer 2011.

Modding is my life now.

Please check out my mod :)

https://minecraft.curseforge.com/projects/gadgets-n-goodies-mod?gameCategorySlug=mc-mods&projectID=230028

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